- Jan 2021
-
wp.nyu.edu wp.nyu.edu
-
real world/virtual world
The real world is defined as, "the realm of practical or actual experience, as opposed to the abstract, theoretical, or idealized sphere of the classroom, laboratory, etc.:" (Dictionary.com) while the virtual world is defined as, "a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world" (Technopedia.com). The virtual world must be computer based, however the real world can be computer based but is not confined to computers. Human beings can be in the real world while simultaneously participating in the virtual world, but can never concretely be in the virtual world. A human can only imagine themselves in the virtual world; they cannot physically enter said world.
Tags
Annotators
URL
-
-
wp.nyu.edu wp.nyu.edu
-
bots
The word bot is described as, "a software program that can execute commands, reply to messages, or perform routine tasks, as online searches, either automatically or with minimal human intervention (often used in combination)." (Dictionary.com) As the chapter describes, it is extremely interesting how bots have become prominent "online" and how for an average user, it is oftentimes difficult to decipher a bot from human users. I wonder if bots can have true identities or if a user must be human in order to have a true identity on the web?
-
domestication of technology
As the chapter "What's New about Digitized Identities?" discusses, the domestication of technology can be seen in all aspects of the "online" and "offline" world. The term describes the process by which things like smart phones, social media platforms, advancements in medicine, and more that at first seem new and abstract can and oftentimes do become familiar and accepted in many cultures and communities rapidly.
Tags
Annotators
URL
-