17 Matching Annotations
  1. Last 7 days
    1. Yann Braga | Storybook Vitest | ViteConf 2025

      I liked how the video explained that testing shouldn’t just check if a component works, but also how it looks and how users interact with it. It was cool to see how Vitest can handle all of that in one place. It made the idea of testing feel a lot more organized and easier to understand.

  2. Oct 2025
    1. UI and UX 101 for Web Developers and Designers

      This video explains how good design isn’t just about visuals but it’s about solving problems and making things easy to use. The video also showed how testing and feedback help improve the overall experience, so users enjoy interacting with the website or app.

    1. We believe designers are thinkers as much as they are makers. https://linktr.ee/uxcFollow publicationA discourse on rhetoric & UX design

      I found this very interesting because it explains how in UX design, that art becomes visible in every interaction, every button, and every choice a user makes. Just like a rhetorician crafts words to move an audience, a UX designer crafts interfaces to influence and connect with users.

  3. Sep 2025
    1. GROUP E: 1. Design has to move beyond profit. Whereas before, it was tied to mostly just to increasing profit. 2. Sustainability is now a mainstream thing that you need to think about, whereas just a decade ago, it was questioned as even being necessary. 3. Design things with accessibility in mind. By ensuring that your design is accessible to all people, it can often even improve the experience for everyone. 4. The internet can either feed into consumerism and insecurity or, help spread knowledge.

      5.Design should be about culture, and innovating and adapting, which creates meaning.

      6.accessibility is very important design to consider. The video talks about a trafic light example where fixing traffic lights for colorblind people made them clearer for everyone else as well.

      7.design should cater to everyone as caring and fairness is a part of a good design.

      8.before planning, think about goals and sustainability to insure the correct results.

      9.everyone can be a designer, by our choices we all shape the world.

      10.even tiny changes make a difference like using different font sizes and color choices.

    1. UX Application: Loss Aversion

      Free trials with upgrade messaging: Services like Netflix and Spotify offer free trials, and then highlight what users will "lose" by not upgrading to a paid subscription (e.g., "You're about to lose access to [Feature X]") rather than what they'll gain by upgrading.

    2. UX Application: Cognitive Load

      Task breakdown: Breaking complex processes, like a multi-step purchase or sign-up, into smaller, more manageable steps reduces the mental effort at any one time.

    3. UX Application: Serial Position

      Checkout Processes: Strategically place upsell offers at the very beginning of the checkout flow or just before the final purchase to increase the chances of users remembering and adding them to their order.

    4. UX Application: Fitts's Law

      Real-world UX applications Large Interactive Elements: Making buttons and other interactive elements bigger reduces the time and effort required for users to click them.

    5. UX Application: Hick's Law

      Progressive Onboarding: Apps like Duolingo guide new users through a simplified, step-by-step tutorial to familiarize them with features without overwhelming them with all the app's functionality at once.

    6. Confirmation Bias

      In personal relationships Stereotyping: If a person believes that left-handed people are more artistic, they will give more importance to every instance they meet a left-handed artist. They will likely ignore or forget encounters with left-handed individuals who are not artistic, reinforcing their stereotype.

    1. Delighters

      If a product has an additional feature that users may find appealing after the actual use of it, then they will enjoy it. If the product fails to do what the basic need is then the additional features are not as enjoyable.

    2. 🧿 Hawthorne Effect

      Something I took out of this was say if users were aware they were being watched, like in an exam or test of some sort, they will try much harder which means it does not accurately show how they might act.