As a resolution to the mystery it is bittersweet, in part because it happens outside the player’s control; because there is no reunion between the player character and her sister; and perhaps because the player might bring a more jaded, suspicious viewpoint to the likely outcomes of running away with a young lover
As players, we are conditioned from playing video games and reading stories for there to always be a resolution or happy ending, relieving all of our anxiety and fear. In “Gone Home,” I was waiting for this moment of release and for Katie to reunite with her family and for their lives to all go back to normal, but it never occurred. Instead, the tension and sadness persisted, players having to accept this nonideal ending that ultimately represents the real world and conveys the larger truth that life often does not always work out the way we would like.