reflect stereotypical interests of this younger demographic
Where do these sterotypes come from?
reflect stereotypical interests of this younger demographic
Where do these sterotypes come from?
riendship-driven activity
the holy trinity of DML
As youth digital media saturation evolves, we suspect that this shift toward computer-based and Smartphone-based recruitment will also show exponential increases.
Can this also be a negative? As the age of youth users online becomes lower, can companies and political groups target "recruitment" towards groups that are not fully capable of identifying propaganda.
adio commentaries has developed a cross-cutting infrastructurethat has been crucial in supporting young people’s individual trajectories as well as theproduction of media that achieves civic impact.
What do they mean by cross-cutting infrastructure
mobilization is clearly centered on a policy issue, young people are oftendrawn through their participation in activities that tap personal interests and affinity spaces.
Can we even look at this in terms of events like the Arab spring that largely grew and "mobilized' through digitally interconnected networks
The notion of participatory politics identifies the conditions under which youngpeople’s everyday social and cultural engagements can foster forms of civic and politicalagency that are increasingly accessible due to emerging modes of social connectivity andthe spread of digital and networked technology
An example could be using a "story" post on instagram or snapchat to educate on a particular news story or topic that links to an article etc. in order to encourage others to speak on a the issue.
digital media and emerging modes ofconnectivity to achieve voice and influencein public spheres.
this reminds me of an organization called Ignite National a women's political org that has different chapters throughout various cities that are established by a fellow that then gives young women often on college campuses the tools to carry out the work in their area
while I give other students personal attention,”
I never thought of the usage of game based learning to allow students to self pace their learning
“raise the bar of quality in the marketplace.”
now there are systems and communities based around the idea of game based learning, interesting
s if gadgets automatically make things more innovative or somehow better
this was my first thought when thinking about game based learning
Bill & Melinda Gates Foundation
This ultimately can turn into a product where teachers are offered sets of game-based learning that complies with common core standards
arenotaffordedopportunitiestopursuetheirpassions,havelittleaccesstoanyrealexpertswithinadomain,andmust(usually)workalone.
game based learning allows students to work through the new learning in a self paced and interest based format
Finally,asanartform,digitalmediasystems,especiallygames,aredeeplyexperiential.
I think this is what makes digital media so distinctive from media in the past, the experiential layer where the user has a sense of ownership and ability to create
how, if, and why kids were infusing their gamingwith learning, or vice versa.
How can we also set up "game-based" learning opportunities in the classroom where students can work through problems in an entertaining way without needing access to computers etc.
The largest category of video-game players are middle-agewomen playing video card games alone and together on the Internet.
Why is it this particular demographic that makes up the majority?
Rather, what de-termines this is your own experiences in interacting with other people whoare members of various sorts of social groups, whether these are biblicalscholars, radical lawyers, peace activists, family members, fellow ethnic groupor church members, or whatever.
Great example of participatory culture
How's his words cutting through the beat like that? What is he doing that I'm not doing, now that I'm into it?
This statement really highlighted the craft that plays into creating music. As a consumer, I don't often think about the calculated and careful construction that goes into music. Kendrick obviously is a structuralist whereas the average consumer focuses on the whole narrative of a piece.
So you had the beat for six months, but you didn't have any words?
Kendrick's description of the lead up into creating this beat and the thought and reflection required to then match that beat to lyrics that resonate within himself and his audience demonstrates a type of literacy founded in experience and connection to his community and the larger narrative he is trying to construct about this brand.