“the joy of watching is triumphant”
In a sense, this statement proves a lack of agency throughout the duration of many walking simulators. They are not meant to provide a story that the player can affect or change, but instead make an illusion of agency by making it seem like they can. Instead of deriving joy from making the story the way they want it to go, they get joy from watching the story play out. This, even with the lack or illusion of agency, still allow for the game to be enjoyable.