24 Matching Annotations
  1. Jun 2019
    1. Japan and China, have also moved to block loot boxes

      China is an especially bad place to look for guidance on this issue. China is notorious for blocking all games that don't align with the government's desires.

    2. loot boxes risk exacerbating"gambling disorders" among some players

      This might be a valid point, but there is no reference or support listed here. (And this type of point has been disproved regarding violence.)

    3. They have noreal-world value, players always receive something that enhances their experience, and they are entirelyoptional to purchase

      This is a reasonable example of an argument for loot boxes.

    4. loot boxes can enhance players' experiences

      This example seems like it's showing a legitimate argument for loot boxes now. Could use some examples of enhanced experiences.

    5. criminal penalties, such as fines of more than $900,000 and possible prison time

      This is extremely harsh. Not a good way to encourage continued business with companies. Is gambling itself illegal in Belgium? It seems they could have found a better compromise than criminal penalties for video game loot boxes.

    6. They can enhance the experience for those who choose to use them, but have noimpact on those who do not

      Is this always true? Can the 'enhanced' experience ever negatively affect other players?

    7. quickly became the most down-voted comment in Reddithistory

      It feels like the author is picking the worst possible example in defense of loot boxes. Is the author biased here?

    8. $80 for the game, only to ask players to pay more to access one of theseries's most iconic playable characters, Darth Vader

      This does seem shady. Darth Vader has historically been included in the Star Wars: Battlefront games so he would be expected in the base game, not as additional content after release.

    9. policymakers around the world crack down on loot boxes

      Other countries' laws are often not a reliable way to judge whether we should implement laws in our own country. Circumstances, social structures, and cultures in other countries are not the same.

    10. FIFA 18, Fortnite and "PlayerUnknown's Battlegrounds

      Do loot boxes function the same way and have equal importance in these three separate games?

    11. oftenconsidered integral components of video games

      By whom? Are they really integral if they're optional? Do some games rely on purchasing loot boxes more than others?

    12. endemic in the gaming industry

      This is strong language. Have they really become 'endemic' in the industry? Or are certain companies/games more prone to using them than others?

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