compare the practice to gambling
This is different than claiming loot boxes to be actual gambling. Comparing and equating are not the same.
compare the practice to gambling
This is different than claiming loot boxes to be actual gambling. Comparing and equating are not the same.
Japan and China, have also moved to block loot boxes
China is an especially bad place to look for guidance on this issue. China is notorious for blocking all games that don't align with the government's desires.
loot boxes risk exacerbating"gambling disorders" among some players
This might be a valid point, but there is no reference or support listed here. (And this type of point has been disproved regarding violence.)
They have noreal-world value, players always receive something that enhances their experience, and they are entirelyoptional to purchase
This is a reasonable example of an argument for loot boxes.
loot boxes can enhance players' experiences
This example seems like it's showing a legitimate argument for loot boxes now. Could use some examples of enhanced experiences.
pulled a number of their games from the Belgian market
How many? This seems like it's worse for the Belgian market than for Square Enix.
criminal penalties, such as fines of more than $900,000 and possible prison time
This is extremely harsh. Not a good way to encourage continued business with companies. Is gambling itself illegal in Belgium? It seems they could have found a better compromise than criminal penalties for video game loot boxes.
whether a product offers loot boxes
What prompted the ESRB to include this? Is it a preventative measure to try to avoid legislation?
They can enhance the experience for those who choose to use them, but have noimpact on those who do not
Is this always true? Can the 'enhanced' experience ever negatively affect other players?
quickly became the most down-voted comment in Reddithistory
It feels like the author is picking the worst possible example in defense of loot boxes. Is the author biased here?
$80 for the game, only to ask players to pay more to access one of theseries's most iconic playable characters, Darth Vader
This does seem shady. Darth Vader has historically been included in the Star Wars: Battlefront games so he would be expected in the base game, not as additional content after release.
provide additional, optional content to playersafter a game has been published
This seems fair if it's new content.
policymakers around the world crack down on loot boxes
Other countries' laws are often not a reliable way to judge whether we should implement laws in our own country. Circumstances, social structures, and cultures in other countries are not the same.
FIFA 18, Fortnite and "PlayerUnknown's Battlegrounds
Do loot boxes function the same way and have equal importance in these three separate games?
oftenconsidered integral components of video games
By whom? Are they really integral if they're optional? Do some games rely on purchasing loot boxes more than others?
close link to gambling
If a prize is always received, is there legitimate ground to say loot boxes have a 'close link' to gambling?
spend ever increasing amounts of money rolling for random loot
Is this true? Are all loot boxes the same?
endemic in the gaming industry
This is strong language. Have they really become 'endemic' in the industry? Or are certain companies/games more prone to using them than others?
indicated their support
Support for an investigation/closer look, not support for direct action.
aunching an investigation
Again, it's just investigating.
look more closely at "loot boxes"
Very noncommittal language - not taking a side.
the United States' top consumer watchdog
Not cited as to why it is the top consumer watchdog, but the FTC is well known.
analysts say could soonbecome a $50 billion industry
This is a flimsy statistic. Who says this and what indicates it?
vowed to investigate
Investigate when?