“the cyclical litany of undressing”
"A Façade of Feminism" Scarlett Johansson and Miss Representation -- Malcolm Matthews
“the cyclical litany of undressing”
"A Façade of Feminism" Scarlett Johansson and Miss Representation -- Malcolm Matthews
he sees the humanity in the deviants he was assigned to hunt and comes to realize his assignment is against his new beliefs in androids as sentient beings.
Through your understanding of how the three characters become humanity, you could make a slide which presents both the game's full definition of "humanity" and juxtapose that with an anti-humanist critique (or posthumanist alternative) of that definition. Where does the game fall short or succeed in creating room for new subjectivities?
as it is quite a posthuman concept. It asks us to identify the process of becoming, instead of looking at exactly what our characters are in this moment or what they possibly will be. This process is empasized in Detroit Become Human to come from empathizing with androids as equal sentient beings, especially as shown through Kara and Alice's relationship.
I think here it may be useful to hyperlink this to another page that discusses some theory which describes how this is a posthuman concept. Maybe you can point to a source that explores relations between humans and androids currently (and their anti-humanist critiques) and what those interactions would look like in the posthuman context.
It is only when she shows fear of death that the operator stops, reassembles her, and allows her to be put to market.
This part could fit in nicely to our discussions about humanist notions of death versus potential new iterations of perceiving death from a posthuman subjectivity.
Also, you could critique the game's gendering of the androids and the restrictive nature of depicting the android in humanist terms. (I see now that you did this on another slide)
a caretaking android
Here you could bring in some anti-humanist critiques regarding the familiar roles assigned to androids, AIs, etc. The positioning of the android in a caretaking role is reminiscent of the humanist inequalities that prove detrimental to the non-human 'other'. Maybe you could propose a way that the video game and its narrative could better move away from humanist discourse.
she is still tied to an extremely gender normative of arc about motherhood
I see that you already investigated some of my earlier ideas in this section. well done!