White space (“negative space”) gives users a mental break, preventing them from feeling overloaded. In UX, reducing cognitive load is crucial because overwhelmed users are more likely to abandon a task or make mistakes.
- Oct 2025
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www.youtube.com www.youtube.com
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uxdesign.cc uxdesign.cc
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Discourse is thought expressed through language. It is also the way in which we use language differently, each way depending on the situation, purpose, and audience. Classical or ancient discourse has three forms: grammar, logic (or dialectic), and rhetoric. As well as four ends (or goals):
Grammar in discourse focuses on structure and clarity, much like consistent layouts, typography, and design systems help users understand interfaces easily. Logic deals with reasoning and flow, which mirrors how UX designers build intuitive navigation and logical information hierarchies that guide users smoothly from one step to the next. Finally, rhetoric aims to persuade and appeal to emotion, similar to how persuasive visuals, tone, and storytelling in UX encourage user engagement or action. In this way, the principles of classical discourse continue to shape how we communicate meaning effectively through modern digital design.
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- Sep 2025
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angelbravo.cloud angelbravo.cloud
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Loss Aversion
People are risk-averse when facing potential losses but may become risk-seeking when trying to avoid losing something.
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Cognitive Load
Extraneous Load: How the information is presented (e.g., confusing layouts or too much text increases load).
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Anchoring Bias
The initial information skews perception and influences later decisions.
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Serial Position Effect
Items at the beginning are remembered well because they receive more attention and rehearsal.
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Fitts's Law
More choices = longer decision time: If there are too many options, people take longer to decide because they must process more information.
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Confirmation Bias
Confirmation bias is a cognitive bias where people tend to favor information that confirms their existing beliefs or assumptions, while ignoring or discounting evidence that contradicts them. Essentially, we interpret and remember information in a way that supports what we already think, often without realizing it. An example would be therapy
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www.youtube.com www.youtube.comYouTube1
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Steve Jobs perfect response to an insult. Worldwide developer conference 1997.
W jobs gained aura
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growth.design growth.design
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Second-Order Effect
This is really important, due to the fact you have to predicts all the possibilities/outcomes of a product. For instance, Snapchat streaks are to increase engagement. But this could also put stress on the user to maintain said streaks.
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Labor Illusion
The first example I can see with Labor Illusion being used in UX is the Hungry Howies app. If you order a pizza, you can see at what point the pizza process is at.
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🎁 Reciprocity
Reciprocity can be directly applied to UX design because it explains why users are more likely to engage with a website after being given something of value first. For example, Duolingo. People that use Duolingo find value by getting free language lessions. It gets to a point where a user feel good enough to the point where they find value enough to get the membership.
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angelbravo.cloud angelbravo.cloud
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