Currently no distribution models or systems exist outside of the shareware model
over the summer i read Richard Moss's Shareware Heroes book, and it seemed like shareware basically died once you hit the 2000s; interesting to read this manifesto and how it's trying to imagine / push for what will basically become online retail stores like Steam but also trying to think of how to bridge a dying distribution model (shareware) into that. feels like the death of shareware probably felt pretty bleak to indie devs. but also i guess the internet provided a lot of hope, so maybe they didn't care