inhibits
"inhibit"
inhibits
"inhibit"
The retracing of the situation from different perspectives leads to a continual deepening in the reader’s understanding of what has happened, a deepening that can bring a sense of resolution but one that allows for the complexity of the situation and that leaves the moment of shock unchanged and still central.
The different pathways in a video game is a way to represent this concept. Playing as another character with a selection of voice lines that illustrates the ingame character's shows a piece of their mind. But the choices are all led by the player to choose what kind of personality they hold. It builds complexity and an understanding of each of the characters.
Computer gamers often experience shivers of physical fear as they approach an unopened door in a text-based or graphics-based labyrinth.
Horror games especially are built for this purpose. Games where you have to navigate through an unknown post apocalyptic world make the experience much scarier. Throwing away all prior knowledge of what you knowl, trying to intake information of the game world, and on top of jumpscares and mood induces anxiety.