2 Matching Annotations
  1. Feb 2025
    1. Dismounts’ effectively abstracts the human drone targets of the materiality of their subjecthood: they are objectified and reduced to digitized and trackable movement without flesh-and-blood bodies

      Again there is a pattern of dehumanizing and desensitization through the interface functions of the drone that creates an environment where real human beings are viewed as less important or harmful, making real killings a lot "softer."

    2. the flight controls for drones over the years have come to resemble video game controllers, which the military has done to make them more intuitive for a generation of young soldiers raised on games like Gears of War and Killzone’

      I feel like as real world situations, drones in this case, become designed to be controlled more like video games, there is a potential for desensitization as combat operations begin to feel like a game. As a result, operators may become emotionally disengaged from the consequences of their actions.