Visualization and InterpretationHumanistic Approaches to DisplayJohanna Drucker
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Visualization and InterpretationHumanistic Approaches to DisplayJohanna Drucker
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Contents
title - Hamlet on the Holodeck
Bogost & Montfort, 1NEW MEDIA AS MATERIAL CONSTRAINTAn Introduction to Platform Studies
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Perspectives on Ergodic Literature Espen J. Aarseth
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Queer Indie Video Games as an Alternative Digital Humanities: Counterstrategies for Cultural Critique through Interactive Media
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Using Twine as a Therapeutic Writing Tool forCreating Serious Games
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Training Designer Two: Ideological Conflicts in Feminist Games + Digital Humanities
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Twine’s revolution: Democratization, depoliticization, and the queering of game design
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(Re)Born Digital—Trans-Affirming Research, Curriculum, and Pedagogy: An Interactive Multimodal Story Using Twine
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appropriates and consumes.
twine as production over consumption
an interactive text that actively engages the reader
vs relating to footnotes
Despite games that reinforce stereotypes and further white supremacy, such as Rockstar’s Red Dead Redemption series
personal - IMO I think RDR2 captured the difference between confrontation and reinforcement
adopted by rather than targeted at
this 'adoption' really hits on something valuable - it also emphasizes a degree of agency that twine enables - one can use the tools of twine to whatever extent they want (keep it simple vs make it really fancy)
In many circles Twine is referred to as a system for authoring
the power of authorship - in an era where we often discuss how it is dead. Reclaiming authorship
delegitimization
how do we legitimize personal work as interactors?
reate spaces that foster behavior and actions that are respectful and affirmative toward all students.
what twine can be harnessed as in the context of anti colonial practices