These animations can seem painfully slow by today’s standards.
It's interesting how something as developed as movement in a video game is viewed as boring. To me it seems like the rise of technology has caused our attention span to decrease rapidly.
These animations can seem painfully slow by today’s standards.
It's interesting how something as developed as movement in a video game is viewed as boring. To me it seems like the rise of technology has caused our attention span to decrease rapidly.
The potential of the labyrinth as a participatory narrative form would seem to lie somewhere between the two, in stories that are goal driven enough to guide navigation but open-ended enough to allow free exploration and that display a satisfying dramatic structure no matter how the interactor chooses to traverse the space
This is interesting because it offers an idea for a balance between two extremes of hypertext stories. A labrinyth has the potential to provide a goal oriented story while also allowing the reader the agency to choose their own story.