- May 2021
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www.theguardian.com www.theguardian.com
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He said authorities in the west had failed to punish those practising social and other media manipulation, and “the result will be that while CA may have been exposed and eventually shut down, other, even more sophisticated actors will have been emboldened to interfere in our elections and sow social divisions”.
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Whether it’s Peppa Pig on children’s TV or a Disney movie, whatever one’s feelings about the industrial model of entertainment production, they are carefully produced and monitored so that kids are essentially safe watching them, and can be trusted as such. This no longer applies when brand and content are disassociated by the platform, and so known and trusted content provides a seamless gateway to unverified and potentially harmful content.
Harmful content can be posted under the guise of a familiar and "safe" face like Peppa Pig
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Someone or something or some combination of people and things is using YouTube to systematically frighten, traumatise, and abuse children, automatically and at scale, and it forces me to question my own beliefs about the internet, at every level.
Youtube creators are taking advantage of unsupervised children at a frightening level
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markdangerchen.net markdangerchen.net
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"Live in your world. Play in ours."
gaming thrives on the fact that you are being immersed in a world as a new character, not as yourself like with gamification in the workplace
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www.theatlantic.com www.theatlantic.com
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This rhetorical power derives from the "-ification" rather than from the "game". -ification involves simple, repeatable, proven techniques or devices: you can purify, beautify, falsify, terrify, and so forth. -ification is always easy and repeatable, and it's usually bullshit. Just add points.
-ification is what corporate needs: repeated format and structure, not enjoyment
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More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.
Gaming does not equal fun, especially while in the hands of corporate
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- Apr 2021
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www.vice.com www.vice.com
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On November 9, it became clear that maybe much more is possible. The company behind Trump's online campaign—the same company that had worked for Leave.EU in the very early stages of its "Brexit" campaign—was a Big Data company: Cambridge Analytica.
Big data helped Trump win, but now Big Data is the #1 public enemy to his supporters
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When he turned on the TV that morning, he saw that the bombshell had exploded: contrary to forecasts by all leading statisticians, Donald J. Trump had been elected president of the United States.
This is the millenial/older gen Z's "Where were you when you found out JFK was shot" moment.
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www.theguardian.com www.theguardian.com
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Q went briefly silent in 2019 when 8chan was forced offline in the wake of the El Paso massacre, but re-emerged on the new site founded by 8chan’s owners, 8kun.
You can't get rid of it, Qanon has become so big that it's network of followers will make their own social media platform, if it comes down to that. We saw this earlier this year with the app Parlor
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Q went further, speculating that there had been a “coordinated media roll-out designed to instill ‘fear’” in believers and dissuade them from discussing QAnon on social media.
Fueling the flames of "the media is fake" arguments
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More than just another internet conspiracy theory, QAnon is a movement of people who interpret as a kind of gospel the online messages of an anonymous figure – “Q” – who claims knowledge of a secret cabal of powerful pedophiles and sex traffickers.
Qanon is an anonymous user with seriously incriminating "intel," while also preaching DT as the one who will expose these criminals and save America? Pretty much
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markdangerchen.net markdangerchen.net
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hey are shaped and reshaped, individually andjointly, again and again, as people enter and exit these spaces and come to feel a sense ofone another as truly there. In the process, digital environments are given form, texture,contour, depth, and detail—in short, reality.
When I enter a hashtag in the height of it's trending moment, I become so energetic, like I am truly interacting with hundreds of users at once and we are all apart of a moment. When I browse hashtags that are stagnant, it feels more like I am reading about something that are already happened. There is a physical difference there.
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The most powerful description—the one that stuck—came fromGibson, who, in his 1984 novel Neuromancer, stated that when people use computers a“consensual hallucination” could emerge
I love this. It is very reminiscent of the idea that social media is not true to real life, and the poster selectively chooses what they want you to see. With that being said, most of us social media users are aware of this, but still find ourselves comparing each other.
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