11 Matching Annotations
  1. Jul 2021
    1. Exist

      "Reality in the world today," is kind of an interesting thought. We are so involved in technology sometimes I think we must be reminded to set down our phones and be mindful in the moment. Technology is awesome and an amazing learning tool, but so is nature, and other people in a face to face setting. There must be a balance.

    2. It is

      As I read this I am struck by how our world has changed. I just finished reading a book about the Dust Bowl during the Great Depression. The book follows a family that left Texas and moved to California for work. They worked so hard physically, I bet it would be hard for them to even comprehend gaming. Sometimes it feels like we are a little out of touch with reality.

    3. to

      This is a good point. Sometimes I feel like I get less literate, technologically wise, as I get older. It's hard to keep up with all of the new changes. I find myself asking my children and students to help me with the computers more often.

    4. So why is play an important paradigm for literacy in this century?

      Play is so important for learning at all ages. I spent several years working at a play-based preschool. The students did participate in circle time and table jobs but they also spent a lot of time playing. They learned lots of academic and social skills through play.

    5. Gaming literacy is literacy

      This is a new way to think about Gaming. Even students just talking about what they are playing or the details of their games could be considered literacy.

    1. Mass-

      This paragraph made me think about how often students are required to reform to the basic structure at school. I have son that has autism, for whom school was like trying to squeeze a square peg into a round hole. We homeschooled for 5 years and upon following my son's lead in his interests and learning we were able to accomplish amazing things. Perhaps we are getting closer to a more individualized education system.

    2. 1After a brief history of the context and evolution of the idea of Multiliteracies, this chapter focuses on its pedagogy. Originally framed as Situated Practice, Overt Instruction, Critical Framing, and Transformed Practice, these four orientations were subsequently translated in the Learning by Design project into the ‘Knowledge Processes’ of Experiencing, Conceptualizing, Analyzing and Applying. The chapter explores the roots of these orientations in what it characterizes as ‘didactic’ and ‘authentic’ pedagogies. Learning by Design is by comparison ‘reflexive’, combin-ing elements of each of these traditions into a new synthesis. The chapter goes on to spell out the pedagogical specifics of each of the Knowledge Processes, then their epistemological basis as distinctive kinds of ‘ knowledge- action’. We conclude by contrasting the cognitive emphases of both didactic and authentic pedagogy with the epistemological theory of learning that underpins Learning by Design. Its focus is on action rather than cognition— not what we know, but the things we do to know.Towards a pedagogy of MultiliteraciesThe short history of a word‘Literacy’ is a term that presents itself as emphatic and singular. The emphatic part accompanies the modern insistence that everyone has at least ‘basic’ levels of competency in reading and writing. ‘Literacy’ in this sense means some quite definite things to be acquired: to read the ordinary texts of modern society— newspapers, information books, novels; to be able to write using correct spelling and grammar; and to appreciate high- cultural values through exposure to a taste of the literary canon. The singular part arises when literacy is presented as a single, official or standard form of language, one right way to write, and an idealized canon of authors conven-tionally considered ‘great’.By the mid- 1990s, the emphatic and singular connotations of the term ‘literacy’ were beginning to work not- so- well. The mass media and then the internet spawned whole new genres of tex

      This makes me think of how people who were illiterate in the past, meaning the could not read or write, being similar to people who are technologically illiterate in terms of computers, mass media, internet, etc. in today's society.

  2. Jun 2021
    1. Week

      My students talk about "Among Us" a lot and I have very little knowledge of the game. I can't wait to see their faces when I incorporate their video games into our writing block.