- Apr 2019
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self-regulation
no proof of self regulation
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thesis
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civicmediaproject.org civicmediaproject.org
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students individually and collaboratively author proposals. The seat belts
such a cool idea
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ypp.dmlcentral.net ypp.dmlcentral.net
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circulate(by blogging, podcasting, or forwarding links)• collaborate (
these two seem to be the most common now.
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articipation is signi!cantly peer-based, interactive, nonhierarchical, independent of elite-driven institutions, and social, that is, accessible to analysis at the level of the group rather than the individual
it sounds like it just means thought of freely and without outside influence.
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cultural practices is evolving and being repurposed as political practices.
this is interesting, in this new age we see a lot of our regular cultural practices becoming politicized.
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For example, they may be
diagram
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media learning.
nice work! I highlighted a couple grammatical errors that may save you some points!
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- Mar 2019
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remikalir.com remikalir.comLayout 13
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2572TeachersCollegeRecordthesedecisionsarefrequentlyarguedanddebatedwithinsocialgroups(guildsorclans),witheachgroupinterpretingtheethicsofthesedecisionsalittledifferently.Steinkuehler(2005,2007,2008)showedhowatitsadvancedlevels,gameplayliterallybecomesproducingtexts,withtextsfunctioningasidentityresourcesfortheirplayers.Thesetextsmightincludefanstories,questguides,orstrategicdocuments.Thesesamekindsofdocumentscanalsobefoundinfirst-personshooterclans,incompetitivestrategygames,andamongsingle-playergamesthroughgameFAQs.Howtoleveragethiskindofproductivetextgenerationintoacademicgamingisacurrentchallenge.SOCIALCONSEQUENCESOFGAMINGResearchonpeoplewhoself-identifyasgamerssuggeststhatprolongedparticipationingameculturesmayleadtoamoreactive,problem-solv-ingorientationtolearning
it may be addressed further but i would be curious to see the numbers of social anxiety and trouble with real world interaction.
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the resources part is interesting because thinking about it it really is an aspect that public schooling failed to hit.
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Squire(inpress)describedthisinteractiveageintermsofbeingbuiltontechnologiesofsimulation,beingdeeplyparticipatory,andbeingbasedontheaestheticsofexperi-ence.Fundamentally,thecomputeraffordsthesimulation
this idea of simulations is crazy to me. the fact that were going in that direction, but also that it seemed so far out of reach just a few years ago.
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- Feb 2019
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remikalir.com remikalir.com
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They con-tributed ideas and offered advice in terms of what they liked or did not like. In addi-tion to being audience and critic, they also occasionally contributed sound effects to the fi lms.
all of this seems astronomically better than public school. its a healthy atmosphere that promotes growth
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He also was able to generate design process ideas from examples in mass media, such as when he picked up the ideas of developing concept art (drawings to guide digital look and feel) and storyboarding from a special feature in a video game
again, he is using his interests to guide his learning.
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T h e c l u b h o u s e c o o r d i n a t o r s i n c l u d e d L u i s i n fi e l d t r i p s c o n n e c t e d t o h i s i n t e rests, including one to the game design company Electronic Arts. Luis remembered, “That was pretty cool. We learned a lot about its history. We got to try some games that hadn’t come out yet.” The coordinators also often promoted his work by showing his movies to guests and new members.
I think this is an example of an effective learning method that could be applied to a lot of public schools. sometimes people learn better when they'e motivated by interest, even if it doesn't follow the criteria of what they think is best. he even enjoyed learning about history this way.
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