9 Matching Annotations
  1. Nov 2016
    1. Experiments with adolescent boys found that they enjoyed a horror film more when their female companion (who was a research plant) was visibly scared. The opposite was true with girls who found horror films less enjoyable when their male companions were physically scared. The girls enjoyed the film more when their boys were brave and handled their fear. This may be one shade of how horror films play in our culture but it doesn’t explain why some people go to horror films alone or what happens after adolescence.

      This is credible because website Versopolis.com said, Horror films are remarkably popular for dating. A study by Zillman and colleagues in the 1980s, showed that teenage girls enjoy the films more when they are scared and their date is not—they can scream and be comforted. And the boy enjoys the film more when his date shows that she is frightened (this is nicely called the “Snuggle Theory.”) Traditional gender roles are confirmed—the boy will be brave and protect the girl. There also may be something of a tribal ritual about going to these films. If you can “survive” them, you have passed some societal test—you are showing mastery over your fears." Guys need to survive a horror movie and they're in? Niiiiice.http://www.versopolis.com/long-read/94/what-s-to-like-about-horror

    2. The Excitation Transfer theory is sort of a new take on Catharsis. Dr. Dolf Zillmann, argued in 1978 that the negative feelings created by horror movies actually intensify the positive feelings when the hero triumphs in the end. But what about movies where the hero doesn’t triumph? And even in some small studies have show that people’s enjoyment was actually higher during the scary parts of a horror film than it was after.

      "Excitation transfer theory is based on marked differences in the time course of cognitive and excitatory adaptation to changes in conditions that arouse emotions." I believe this is saying that our emotions would be going absolutely insane if the ending didn't go the way we wantedhttp://www.blackwellreference.com/subscriber/uid=3/tocnode?id=g9781405131995_yr2013_chunk_g978140513199510_ss49-1

    3. the portion of the brain associated with fear learning, responds more vigorously to images of animals than to images of people

      Is this because humans are able to think through what they'll do and animals just have their instinct and are "in the moment"? BDCwire.com said, "According to Herzog, any animal that doesn’t belong to one of two categories–household pets or adorable zoo animals–doesn’t matter to us as much. Just looking at America’s propensity to eat certain critters on the regular proves that we seriously prioritize the lives of some animals over others." So, it's how the animal was raised, or how they look. Humans are far more scarier because they can think things through. http://www.bdcwire.com/this-is-why-you-care-more-about-some-animals-than-you-do-about-humans/

    4. The second factor is relevance. In order for a horror film to be seen, it has to be relevant to potential viewers. This relevance can take the form of universal relevance – capturing the universal fear of things like death and the unknown, it can take on cultural relevance dealing with societal issues

      Do parents think their children will get bad ideas in their heads and plot against the world? Desertnews. com said, "Now, more than a decade later, the effects are still being talked about. The Association for Youth Children and Natural Psychology noted that films can improve the language and social skills of a child, but they can also increase their violent and aggressive behavior." This is in fact true, kids do get more violent if they play video games that are more realistic, like Grand Theft Auto, or Call of Duty. http://www.deseretnews.com/article/865607296/Heres-how-violent-graphic-and-scary-movies-affect-your-kids.html?pg=all

    5. Using Aristotle’s argument, we would watch violent movies and play violent video games to release the pent up feelings of aggression.

      Makeofuse. com has stated that playing video games does in fact release stress among genders, or any age. A 2010 study at Texas A&M conducted by Associate Professor Dr. Christopher J. Ferguson showed that both men and women who play violent video games long-term seem to be able to adopt mental skills to handle stress, become less depressed and get less hostile during stressful tasks."http://www.makeuseof.com/tag/video-game-stress-reduction-need-start-playing-right-now/

    6. The last factor, which may be the most counter intuitive is unrealism. Despite the graphic nature of recent horror films, we all know at some level that what we are watching is not real

      Didn't you just say some horror movies deal with real life issues...? Tell me if I'm wrong, but movies that explain the decline of the United States are far more scarier than Dracula or Frankenstein. Isn't reality the real horror?

    7. The only way is to face him straight on.

      People enjoy watching horror movies because they can learn from the confidence of others, and gain new information on any incident that could possibly, or never happen in the future.

    8. We like horror movies because the people on screen getting killed deserve it.

      I wouldn't say I enjoy watching a bad person get murdered because they deserve it... but I understand. Doesn't it make us seem crazy to enjoy that?

    1. “supercooled” air created by gasiform nitrogen

      Could it harm anyone? Since it's not directly on the skin, will it not hurt? What if they had metal in them from surgeries, or procedures? Could they still do it?