4 Matching Annotations
  1. Oct 2024
    1. The theme of continuing to exist in the face of trauma, pain, and death is common to many walking sims in their explorations of grief, identity,

      I agree that walking simulators can use a lack of violence/death to explore the struggle of the LGBTQ community by depicting a continuous battle, but does this not also ignore the reality that violence does exist towards the LGBTQ community? As commented earlier, walking simulators depicts violence indirectly, which might create difficulty in fully expressing the physical violence those in the LGBTQ community can face.

  2. Sep 2024
    1. Rapture of the Rhizome

      The Rhizome style of game can be freeing from anxiety because there is freedom from consequence and any point can lead to another. This is very different from Adventures with Anxiety, where your actions will a have set path towards a set ending.

    2. no way to mark links as having been already taken, and no way to mark a lexia so it can be easily jumped back to

      Does this limitation of the software (in its early stages as described by Murray) act as a limiter? I believe this type of technology could play more into the idea of the "Rhizome", because allowing for back tracking and indexing may lead to the very "authoritarian" or linear story path that this medium seeks to disrupt. Keeping the path ambiguous allows the text to more closely realize the idea of the "Rhizome"

    3. The indeterminate structure of these hypertexts frustrates our desire for narrational agency

      The lack of of structure in hypertext games, in addition to "frustrating" our desires for agency, can in some ways act as both a trigger and a blocker of anxiety. A lack of consequence for any particular choice may lead players to feel as if they can explore aimlessly, with the freedom to choose without consequences; conversely, players could also feel trapped, where their wandering cannot ever lead to a satisfying conclusion. In that sense, you can have total control over actions, but no control over a broader narrative, which can lead to anxiety for different people.