But readers cannot easily return to the overview in order to get a sense of where they are or how much is left to read. In trying to create texts that do not “privilege” any one order of reading or interpretive framework, the postmodernists are privileging confusion itself.
I noticed this in "depression quest" that there was no way of getting a sense of where you were in the game. For me, it made me connect better with my own personal journey through the story.