40 Matching Annotations
  1. Apr 2019
    1. Pac-Man I see a legacy left

      Interesting piece of history. The rubbed off paint of the cabinet is actually fairly fascinating. Lots of good memories and history

    2.  Old, young, man, woman, child.

      Or maybe this spoke to more than just an obsession. A common interest? More of a collective experience? No other video game has probably been so well known

    3. the front left-hand sides of all unrestored and original Pac-Man

      Will have to admit that was kind of a dramatic and random start to the article

    1. But I am, and I want to hug them. I want that so much more than the ability to do harm, but it’s all I can do.

      Very interesting how this article was structured. Wasn't a big fan of the choppy-like read, but I really did enjoy peaking into the author's mind while he shared his Watch Dogs play experience.

    2. but I will hurt him, I will hurt him bad

      This reminds me of the Stanford Prison Experiment. Everyone can do evil things. Power causes people to make decisions they wouldn't normally make because the resources and readily provided to them.

    3. when I did, my stomach twisted up. I almost always hated killing. Almost.

      Empathy vs. Justice. Cognitive dissonance cause by choices in video games caused his stomach to twist up.

    4. avoid killing anyone

      Is he doing this to create a more challenging game experience? Or maybe this has moral and ethical roots in the player? Similar to the chicken and the egg, does the way a player plays the game reflective of his morals? Or does the game affect, and maybe change, the players moral and ethical system?

    5. A couple of accidental deaths during high speed chases.

      I had wayyyyy too many to count on this one. Whoever gave me a video game driver's license needs to be fired.

    1. enrichingthediscourse,

      This should not be a book. Either he needs a more concise argument, or to come up with more aspects and talking points that don't seem like filler. He is not "enriching the argument", but becoming another banal critic.

    2. 1800-wordpaper

      I strongly believe that the argument of the author would have been much more successful with an article-like length of this discussion. I feel like he himself has added a lot of "fluff" to this paper.

    3. “publicapology

      Are video game companies responsible for apologizing to the public when they recreate digital versions of real places? I believe that it is fairly ridiculous to expect companies to ignore recreating familiar and historical places .

    4. productiveavenueofdiscussion

      Personally, at this point in the article, I believe the author is "beating a dead horse" for lack of a better phrase. He continually repeats how the discussion of video games can be improved, and I feel that he is losing a lot of momentum as the article progresses.

    5. cultural-capital"asthekindsofknowledgethatallowonetoacquirepowerandstatus,suchasformaleducationandspecificskills.

      And does this correspond with "cultural snobbism"?

    6. ‘one’sbackground

      Another aspect which can significantly affect a player's experience, providing them with a unique and tailored experience that is definitely worth discussing.

    7. culturalsnob-—bism?

      Interesting how formal training in anything is considered "snobby"? Wonder why the acquisition of knowledge is sometimes considered with a negative connotation.

    8. amongstplayers

      Multiplayer games add a whole new layer to this media. Combines movies with social media in my opinion. Friends can discuss the game and story within the game itself, enhancing the experience.

    9. playerinput,

      Although games like "The Stanley Parable" sure try to show you how easily your control in a video-game environment can be taken away. Fun and frustrating game haha.

    10. predispose

      Demonstrate the psychology riddled throughout video games. There are so many ways that video games can create a mood or setting from music to object-placement.

    11. the.waytheactor-woulddeliver

      I personally believe is one of the main benefits of video games over other media such as books. I would even go so far to say that it is distinguished by movies in a similar vein. Not only can a gamer receive an Oscar-winning performance of a scene, but then they can interact with the characters after, providing a unique opportunity to engage directly with the environment instead of being the observing party. Like if I could have been able to talk to Anne Hathaway's character from Les Miserables after her song "I Dreamed a Dream", I would have definitely been much more torn up and heart-broken than when I was simply sitting on the couch eating potato chips.

    12. marketing

      If anyone wanted to manipulate public perception of video games or a specific game in general, it would be very easy. Just encourage some big names to write some bad reviews. Then bam, game is dead.

    13. onlyaverysmallgroupofScholars,andanevensmallernumberofpractitionersandcritics,arefamiliarwithitthesedays.

      Why is this the case? And it will be interesting to see how this stigma evolves over time and how criticism will develop for video games. Will new vocabulary and aspects be explored? Absolutely. And it couldn't come soon enough in my opinion.

    14. mediumworthyofstudy

      Highlights my earlier point about how this is still such a new field in the terms of intellectual critique. Still a heated debate.

    15. notaproblemof.liter-acy—

      This particular phrase interests me because there definitely a kind of "video-game literacy" that has its own culture, vocabulary, and people. The distinction between critique of video games and other forms of media is very apparent which I believe is due to the fact that analysis in this area is so new and recent that the appropriate "thoughtful critique" is hard to come by.

    16. asonecouldexpect

      Speaks to the fact that video game companies develop a certain reputation for the games for which they create. Customers/gamers learn to expect a certain quality and gameplay experience based on previous games.