3 Matching Annotations
  1. Dec 2023
  2. Sep 2023
    1. The potential of the labyrinth as a participatory narrative form would seem to lie somewhere between the two, in stories that are goal driven enough to guide navigation but open-ended enough to allow free exploration and that display a satisfying dramatic structure no matter how the interactor chooses to traverse the space.

      I like how the writer compares the difference between the single-path maze adventure and rhizome fiction with the labyrinth using his own perspective. I like his comparison because he manages to explain that the labyrinth is in between the two and how it still has goals to accomplish, it still allows free exploration. I feel as if that exploration shows how people are always looking for agency in some type of way. We love having the chance to make our own decisions and see the results of them.

    2. Computer gamers often experience shivers of physical fear as they approach an unopened door in a text-based or graphics-based labyrinth. The drama of suspenseful approach does not have to be tied to combat or to jack-in-the-box effects. It can also have the feeling of a determination to face the truth, to stare directly at the threatening beast.

      Gamers tend to experience a rush of agency; they look for suspense and excitement in video games, and find satisfaction in seeing the result of their own choices.