- Apr 2021
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quod.lib.umich.edu quod.lib.umich.edu
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a misalignment between the faculty’s own values and perceived institu-tional values
values of faculty and values of the institution (at least as they are perceived) don't match-- achieving good vs self promotion), cooperation vs conflict
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- Oct 2020
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www.tandfonline.com www.tandfonline.com
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Before reviewing these models and characterisations, it may be helpful first to consider existing attempts at simplifying and categorising current systems along key dimensions (see Table 1).
So, each of these is ways that people have tried to characterize and categorize existing systems of learning style; that is, an analysis of models.
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Initially proposing three layers, Curry later includes “social interaction” as a fourth layer.
Curry 's Onion Model-- 4 layers, 3 originally.
Instructional preference-- most observable outer layer. learners preferrenc learning environment
Social interaction (the new one)-- next layer learners preference for interaction in learning
Information processing style-- next layer learner's intellectual approach to processing info
Cognitive personality style-- deepest layer most permanent; only observable over many different learning situations (but what, like, is it?)
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Learning style may be considered as stable over time (structural)—a trait—or as changing with each experience or situation (process)—a state.
State vs. trait-- is it a process, or is it structural?
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it is perhaps timely to present an account of the central themes and issues surrounding learning style and to consider the instruments available for the measurement of style. This paper aims to provide such an account, attempting to clarify common areas of ambiguity and in particular issues surrounding measurement and appropriate instruments.
This article describes central themes and issues about learning style and considers instruments to measure style. Field is disparate and taken up by many new disciplines, not just psych, so it has become confusing to newcomers and spread thin.
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lidtfoundations.pressbooks.com lidtfoundations.pressbooks.com
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At their core, instructional design models seek to help designers overcome gaps in what is learned due to either instruction, motivation, or resources
So, different models prioritize different aspects— motivation, instruction, or resources
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So long as a designer can align components of an instructional problem with the priorities of a particular model, they will likely be met with success through the systematic process.
How to choose a model— think about contexts
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The Plan, Implement, Evaluate (PIE) model from Newby, Stepich, Lehman, and Russell (1996) encourages an emphasis on considering how technology assists with instructional design, focusing on the what, when, why, and how.
Pie model one particular example of ADDIE process in use
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Notice the use of the phrase process rather than model. For instructional design purposes, a process is defined as a series of steps necessary to reach an end result. Similarly, a model is defined as a specific instance of a process that can be imitated or emulated. In other words, a model seeks to personalize the generic into distinct functions for a specific context.
Process Vs model
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Analyze – identify the probable causes for a performance gap, Design –verify the desired performances and appropriate testing methods, Develop – generate and validate the learning resources, Implement – prepare the learning environment and engage the students, Evaluate – assess the quality of the instructional products and processes, both before and after implementation (p. 3).
ADDIE process
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lidtfoundations.pressbooks.com lidtfoundations.pressbooks.com
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For this reason, we have consciously chosen not to advocate one theory over the others, but to stress instead the usefulness of being well versed in each. This is not to suggest that one should work without a theory, but rather that one must be able to intelligently choose, on the basis of information gathered about the learners’ present level of competence and the type of learning task, the appropriate methods for achieving optimal instructional outcomes in that situation.
Key points-- different approaches best suited to different learners and types of learning; useful to know them so as to be able to determine which is optimal for the situation presented.
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The following are several specific assumptions or principles from the constructivist position that have direct relevance for the instructional designer (possible ID applications are listed in italics and brackets following the listed principle): An emphasis on the identification of the context in which the skills will be learned and subsequently applied [anchoring learning in meaningful contexts]. An emphasis on learner control and the capability of the learner to manipulate information [actively using what is learned]. The need for information to be presented in a variety of different ways [revisiting content at different times, in rearranged contexts, for different purposes, and from different conceptual perspectives]. Supporting the use of problem-solving skills that allow learners to go “beyond the information given.” [developing pattern-recognition skills, presenting alternative ways of representing problems]. Assessment focused on transfer of knowledge and skills [presenting new problems and situations that differ from the conditions of the initial instruction].
applications and principles of constructivism in current ID:
- context-- where is skill learned and applied
- learner control/active role
- information presented in mulitiple ways
- emphasizing problem-solving skills to go beyond info given--patterns, multiple approaches to problem-solving
- assessments focus on transfer of knowledge and skills--new way to use ideas, skills, in new conditions
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Therefore, the goal of instruction is to accurately portray tasks, not to define the structure of learning required to achieve a task.
Constructivists beleive that the context is critical; therefore, authentic assessment/practice is important
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cognitive emphases imply that major tasks of the teacher/designer
major tasks of teacher according to cognitivism: understanding learner background and how it impacts learning; organizing material the best way so as to connect into existing knowledge; arranging practice and feedback to make the connections happen
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Specific assumptions or principles that have direct relevance to instructional design include the following (possible current ID applications are listed in italics and brackets following the listed principle): Emphasis on the active involvement of the learner in the learning process [learner control, metacognitive training (e.g., self-planning, monitoring, and revising techniques)] Use of hierarchical analyses to identify and illustrate prerequisite relationships [cognitive task analysis procedures] Emphasis on structuring, organizing, and sequencing information to facilitate optimal processing [use of cognitive strategies such as outlining, summaries, synthesizers, advance organizers, etc.] Creation of learning environments that allow and encourage students to make connections with previously learned material [recall of prerequisite skills; use of relevant examples, analogies]
applications and principles of cognitivism in current ID:
- active involvement of learner in learning process
- hierarchical analyses to understand relationships
- organizing information for optimate processing (think outlines, organizers, etc)
- environments that encourage making connections with stuff they learned before (recall of skills, examples and analogies)
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Many of the instructional strategies advocated and utilized by cognitivists are also emphasized by behaviorists, yet usually for different reasons.
Both behaviorists and cognitivists use many of the same techniques, but often for different reasons.
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Up to this point, little difference can be detected between these two theories. However, the “active” nature of the learner is perceived quite differently. The cognitive approach focuses on the mental activities of the learner that lead up to a response and acknowledges the processes of mental planning, goal-setting, and organizational strategies (Shuell, 1986). Cognitive theories contend that environmental “cues” and instructional components alone cannot account for all the learning that results from an instructional situation. Additional key elements include the way that learners attend to, code, transform, rehearse, store and retrieve information.
Key point-- lots of similarities in approaches of behaviorists and cognitivists, but big difference is the shift to the way that learning is stored, the way information comes to be and is organized in the learner's brain.
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The goal of instruction for the behaviorist is to elicit the desired response from the learner who is presented with a target stimulus. To accomplish this, the learner must know how to execute the proper response, as well as the conditions under which that response should be made. Therefore, instruction is structured around the presentation of the target stimulus and the provision of opportunities for the learner to practice making the proper response. To facilitate the linking of stimulus-response pairs, instruction frequently uses cues (to initially prompt the delivery of the response) and reinforcement (to strengthen correct responding in the presence of the target stimulus).
Key point-- behaviorism is about getting the correct response from learner when presented with a cue. So, cue, reinforcement, (practice of these), until learning demoed when learner can do without example, in real world environment.
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Specific assumptions or principles that have direct relevance to instructional design include the following (possible current ID applications are listed in italics and brackets following the listed principle): An emphasis on producing observable and measurable outcomes in students [behavioral objectives, task analysis, criterion-referenced assessment] Pre-assessment of students to determine where instruction should begin [learner analysis] Emphasis on mastering early steps before progressing to more complex levels of performance [sequencing of instructional presentation, mastery learning] Use of reinforcement to impact performance [tangible rewards, informative feedback] Use of cues, shaping and practice to ensure a strong stimulus-response association [simple to complex sequencing of practice, use of prompts]
applications and principles of behaviorism in current ID:
- observable/measurable outcomes
- preassessments
- scaffolding
- reinforcement with rewards, feedback
- cues, shaping, practice to associate stimulus with response
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The empiricist, or associationist, mindset provided the framework for many learning theories during the first half of this century, and it was against this background that behaviorism became the leading psychological viewpoint
Behaviorism associated with empiricist approach.
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Rationalism is the view that knowledge derives from reason without the aid of the senses
Rationalism— reason—> knowledge
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Empiricism is the view that experience is the primary source of knowledge (Schunk, 1991). That is, organisms are born with basically no knowledge and anything learned is gained through interactions and associations with the environment.
Empiricism— experience—> knowledge
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Learning is an enduring change in behavior, or in the capacity to behave in a given fashion, which results from practice or other forms of experience” (p. 2).
Definition of learning
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lidtfoundations.pressbooks.com lidtfoundations.pressbooks.com
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They include record keeping for student learning, planning for student learning, instruction for student learning, and assessment for/of student learning.
Tech roles: record keeping, planning, instruction, assessment
Personalized Integrated Educational System integrates all of these
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Roles for Students
Student roles: workers, self-directed/motivated learners, peer teachers
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The teacher’s role has changed dramatically in the new paradigm of instruction from the “sage on the stage” to the “guide on the side.”
Teacher roles: designing student work, facilitating process individually and by providing resources, and caring mentor, a more holistic/personal concern for student
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Selection of instructional strategies in the instructional space is primarily based on the type of learning (the ends of instruction) involved (see Unit 3 in Reigeluth & Carr-Chellman, 2009). For memorization, drill and practice is most effective (Salisbury, 1990), including chunking, repetition, prompting, and mnemonics. For application (skills), tutorials with generality, examples, practice, and immediate feedback are most effective (Merrill, 1983; Romiszowski, 2009). For conceptual understanding, connecting new concepts to existing concepts in a student’s cognitive structures requires the use of such methods as analogies, context (advance organizers), comparison and contrast, analysis of parts and kinds, and various other techniques based on the dimensions of understanding required (Reigeluth, 1983). For theoretical understanding, causal relationships are best learned through exploring causes (explanation), effects (prediction), and solutions (problem solving); and natural processes are best learned through description of the sequence of events in the natural process (Reigeluth & Schwartz, 1989).
Memorization-- chunking, repetition, prompting, mnemonics Application (skills)-- tutorials iwth generaliry, examples, practice, immediate feedback Conceptual understanding--connections, analogies, context, organizers, comparison/contrast, analysis of parts and kinds, etc Theoretical understanding--explanation, prediction, problem solving, description of sequence of events
All well position to be taught with tech, games
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four problems with PBI—difficulty ensuring mastery, transfer, automaticity, and efficiency
the four PBI problems
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The industrial-age paradigm of education and training was based on extrinsic motivation, with grades, study halls, detentions, and in the worst cases repeating a grade or flunking out. In contrast, for a variety of reasons, intrinsic motivation is emphasized in the information-age paradigm.
Extrinsic motivation is old system, intrinsic motivation is new system
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We must recognize that the main problem with our education and training systems is not the teachers or the students, it is the system—a system that is designed more for sorting than for learning (see Reigeluth, 1987, 1994, for examples).
Education is designed around industrial age efficiency concepts (which were classist, racist, sexist) and designed to winnow people into categories rather than improve their learning.
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This article describes instructional theory that supports post-industrial education and training systems—ones that are customized and learner-centered, in which student progress is based on learning rather than time. The author discusses the importance of problem-based instruction (PBI), identifies some problems with PBI, overviews an instructional theory that addresses those problems, and describes the roles that should be played by the teacher, the learner, and technology in the new paradigm.
Purpose and goals: --learner-centered: progress is about what is learned, not time spent --Problem-based instruction (PBI): importance, problems, theory to help with those problems, and roles of teacher, learner, and tech in this system.
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lidtfoundations.pressbooks.com lidtfoundations.pressbooks.com
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Indeed, it was the realization that the design process was the valuable part of programmed instruction that led to the emergence of systematic instructional design as a powerful tool (Markle, 1967).
Key—design process is the critical part of programmed instruction— more so than the small steps, the reinforcers, the order of items, etc.
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One of the consequences of this practice was to promote the flowering of a systematic procedure for designing, testing, and revising programmed materials, a precursor to later instructional design models
Expectation of continual evaluation and revision of materials
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The original programs devised by B.F. Skinner and his followers led users through a pre-specified sequence of small steps. Shortly after Skinner’s invention, Norman Crowder introduced a variation that was not founded on any particular theory of learning, but only on practicality. It featured a more flexible programmed lesson structure that allowed learners to skip ahead through material that was easy for them or to branch off to remedial frames when they had difficulty.
Branching programming (crowder) vs linear programming (Skinner)
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- Aug 2020
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www.gutenberg.org www.gutenberg.org
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house stood upon the edge of a hill
This is evocative wording; a reference to "city on a hill"? A phrasing originally from Matthew 5:4.
John Winthrop used this phrase to describe a new Puritan community on the American continent, and the phrase more recently has been used to refer to ideas of American exceptionalism.
https://www.winthropsociety.com/doc_charity.php https://en.wikipedia.org/wiki/City_upon_a_Hill
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Deut. 32.39. See now that I, even I am he, and there is no god with me, I kill and I make alive, I wound and I heal, neither is there any can deliver out of my hand.
More translations: New International Version "See now that I myself am he! There is no god besides me. I put to death and I bring to life, I have wounded and I will heal, and no one can deliver out of my hand.
New Living Translation Look now; I myself am he! There is no other god but me! I am the one who kills and gives life; I am the one who wounds and heals; no one can be rescued from my powerful hand!
English Standard Version “‘See now that I, even I, am he, and there is no god beside me; I kill and I make alive; I wound and I heal; and there is none that can deliver out of my hand.
New American Standard Bible 'See now that I, I am He, And there is no god besides Me; It is I who put to death and give life. I have wounded and it is I who heal, And there is no one who can deliver from My hand.
King James Bible See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand.
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compass2g.illinois.edu compass2g.illinois.edu
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t the extra quiz points, s
This is a test!
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