Email, for example, is typically asynchronous, text-based, low-bandwidth, persistent, with awide range in the participants’ identifications. An online game, for comparison, might be synchronous,graphical, medium-bandwidth, ephemeral and anonymous
I haven't really ever thought about the different ways sociable media is used and meant for. Many different features affect how different applications are meant to be used for. Social medias such as Instagram and Twitter (X) are more of an asynchronous, public, and text and visual image based media whereas FaceTime and some messaging apps are more synchronous, private, and live video and text based.