2 Matching Annotations
  1. Sep 2023
    1. Email, for example, is typically asynchronous, text-based, low-bandwidth, persistent, with awide range in the participants’ identifications. An online game, for comparison, might be synchronous,graphical, medium-bandwidth, ephemeral and anonymous

      I haven't really ever thought about the different ways sociable media is used and meant for. Many different features affect how different applications are meant to be used for. Social medias such as Instagram and Twitter (X) are more of an asynchronous, public, and text and visual image based media whereas FaceTime and some messaging apps are more synchronous, private, and live video and text based.

    2. Visual images have long been an important, ifinfrequent, medium for social communication (Henry VIII married his fourth wife, Anne of Cleves, on thebasis of Hans Holbein’s portrait of her). The development of inexpensive film and cameras and morerecently, the ability to easily send images electronically, are making transmitted images an increasinglycommon yet still evolving form of social communication

      This is interesting to me because it makes me think of today's common use of dating apps such as Tinder where visual images of individuals are the dominant form of "information" used as the deciding factor for interest in two people. These images along with little written information are used to display individuals in the dating pool.