6 Matching Annotations
  1. Oct 2018
    1. They need to think critically about information that can be foundnearly instantaneously through out the world. They need to participate in the kinds of collaboration thatnew communication and information technologies enable, but increasingly demand.

      For millennials to be successful in this generation, we need to be able to think about how we find information and we need to have experience with the new ways of finding information that are being introduced everyday.

    2. In “Education Unleashed,” Cory Ondrejka uses the history of virtual worlds as a context forbuilding an argument around the role new technology is playing in defining when, where,and how kids learn.

      Just looking at the brief history of the impact virtual worlds have had on the new generation shows that video games are an effective way for kids to learn.

    1. And, yes, poorchildren and teenagers do play video games, even if they have to find a com-puter or game console at school, in a library, or community center, or at afriend’s house.

      Kids are naturally drawn to video games no matter what their race, or their quality of living is.

    2. If the principles of learning in good video games aregood, then bettertheories of learning are embedded in the video games many children in ele-mentary and particularly in high school play than in the schools they attend.

      If a video game performs well with children, it could mean that the learning principles incorporated into the game are better than the ones in their education.

    1. Forthefirsttimeinhistory,amajorityofhighschoolstudents,eventhosesucceedinginschool,regarditaslittlemorethanaccreditation.

      Students are finding that school is more of a waste of time with the ability to get the knowledge on any topic in the matter of seconds.

    2. Digitalcommunicationtechnologieshavemadeamockeryofsuchtrivialpursuittests,becauseanyonewitha$200Internet-enabledcellphonecanlocatealmostanytrivialpursuit-stylequestionwithinseconds

      Digital media, especially the internet, is making trivia based games useless because now the players can just google any question.