When UX methods are applied in the field of LIDT, the focus on the user of a technology system necessarily shifts to a focus on the learner-as-user of a given learning technology, e.g., learning management system, serious game, virtual learning environment, etc. (Jahnke et al., 2020). The learner experience (LX), therefore, can be characterized as an emergent quality influenced by many aspects of the learner’s interaction with the given learning technology
The authors discuss how the application of user experience (UX) methods in Learning, Instructional Design, and Technology (LIDT) shifts the focus from the user of a technology system to the learner-as-user of a learning technology. This shift emphasizes the importance of considering the learner's perspective and experience when designing learning technologies. The quote highlights that the learner experience (LX) is an emergent quality influenced by various aspects of the learner's interaction with a learning technology. This suggests that designing effective learning experiences requires a holistic understanding of how learners engage with and experience the technology.