5 Matching Annotations
  1. Apr 2024
    1. When UX methods are applied in the field of LIDT, the focus on the user of a technology system necessarily shifts to a focus on the learner-as-user of a given learning technology, e.g., learning management system, serious game, virtual learning environment, etc. (Jahnke et al., 2020). The learner experience (LX), therefore, can be characterized as an emergent quality influenced by many aspects of the learner’s interaction with the given learning technology

      The authors discuss how the application of user experience (UX) methods in Learning, Instructional Design, and Technology (LIDT) shifts the focus from the user of a technology system to the learner-as-user of a learning technology. This shift emphasizes the importance of considering the learner's perspective and experience when designing learning technologies. The quote highlights that the learner experience (LX) is an emergent quality influenced by various aspects of the learner's interaction with a learning technology. This suggests that designing effective learning experiences requires a holistic understanding of how learners engage with and experience the technology.

    1. As we said at the outset: designing a course that best fits the needs of learners requires both an understanding of who the learners are, as well as actual efforts to evaluate and understand their needs. We reviewed both conceptual issues that concern learner analysis as well as practical approaches you can use to analyze actual learner needs.

      The authors emphasize that designing a course that meets the needs of learners involves both understanding who the learners are and evaluating their needs. This highlights the importance of conducting a thorough learner analysis to inform the design process. It indicates that the chapter covers both conceptual issues related to learner analysis and practical approaches for analyzing learner needs. This suggests that the chapter provides a comprehensive overview of the learner analysis process, offering both theoretical insights and actionable strategies for instructional designers.

    2. However, it is critical to know that just because one adheres to a code of ethics, it does not mean there will never be conflict. What is unfortunately inherent in all human relationships is a level of conflict, even when one has good intentions. So the question then is what happens when conflicts or perceived ethical violation occurs especially when a designer is engaged in collecting data needed for learner analysis?

      The authors highlight the importance of ethical considerations in learner analysis, noting that conflicts or perceived ethical violations can arise even when designers adhere to a code of ethics. This raises questions about how designers should address such conflicts, particularly when collecting data for learner analysis. Ethical conduct is crucial in ensuring that the design process respects the rights and dignity of learners.

    1. We observed designers discussing how they agreed with another’s assessments of personas, confirming their perspective of walking in the learners’ shoes. In other instances, designers looked to one another for more insight into a persona.

      The authors observed designers engaging in discussions where they agreed with each other's assessments of personas. This agreement was seen as a way for designers to confirm their perspective of "walking in the learners' shoes," indicating a shared understanding and empathy for the target audience.

    2. n this section, we discuss the strengths, weaknesses, and limitations of using personas to build empathy for adult learners and to develop instructional design skills and experience while developing OER. Personas ultimately helped designers put themselves in the shoes of the adult learners and so that they could understand who adult learners really are. Adult learners are not graduate students. Adult learners are adults who have not completed high school and/or have low basic literacy and/or math skills.

      By mentioning that adult learners may have not completed high school and/or have low basic literacy and/or math skills, the quote underscores the importance of designing materials that are accessible and engaging for learners with diverse educational backgrounds. The quote also distinguishes adult learners from graduate students, emphasizing that adult learners may have different needs, motivations, and challenges that need to be considered in instructional design.