14 Matching Annotations
  1. May 2025
    1. Do you see how tension is introduced in these messages, how the use of the word “But” drives interest? In Act I, we are introduced to the normal world and the desired goals

      I believe this sentiment is an incredibly important one. I think the fundamental core of marketing should be to show people how the thing the marketer is trying to market is going to improve the person's life. The best way to do this, at least from what I have experienced and seen, is by embedding the product into the customer's life. I think this makes a person feel like they were 'destined' to end up using said product. The ability to tell a story with a product is what does this embedding. 

    1. Undoubtedly, design thinking has become increasingly popular. Propelled by the Stanford d.school and by the design firm IDEO, this approach is widely influential throughout business, the academy, and, most recently, the public sector.

      I would say that this statement will only continue to become more and more true with the integration of Generative AI. I think I prime example of this is the field of software engineering. AI greatly advances the timeline of traditional programming by being able to do simpler tasks without error. This allows the the engineers to dedicate their time to think about other important and abstract things like design of their product, which is a task AI has not been able to grasp yet. It lacks the creativity and randomness that makes human design so unique. I wonder if/how AI could help with characteristics of design justice like the ones mentions in this paper.

    1. User control and freedom is the principle that people will take many paths through an interface (not always the intended ones), and s

      I believe this method is extremely effective at finding the optimal way for a given product to preform. However, I also recognize the flaws discussed like how if the chosen persona doesn't reflect the full range of user behaviors, the evaluation may miss critical usability issues. I found the GenderMag approach particularly useful because it systematically incorporates diversity in cognitive styles, motivations, and risk tolerance.

    1. Not all think aloud is valid33 Gill, A. M., & Nonnecke, B. (2012). Think aloud: effects and validity. ACM International Conference on Design of Communication (SIGDOC). . Human beings cannot reliably tell you about perceptual phenomenon such as

      This heavily reminded me of a topic that I learned in 300. We had a whole topic about how bad humans are at introspection. They often tend to remember the first and last parts of things and asking people why they think a certain way almost always is not effective. I believe that the earlier mention methods of empirical review would be much more effective such as breakdowns. 

    1. r implicit inputs too. There are a variety of personalization settings, such as search history, search preferences, and even sensor input (such as your location) that it also accepts as input. The user interface doesn’t provide explicit controls for providing this input

      I have found this aspect of search engines fascinating. A given search has millions if not billions of results. How do they determine which should be placed at the top. I believe this section has helped me understand this concept better. However I know that this is likely not the only factor that goes into the ordering. I would think that ad placement/monetization could also play a large role in the order. What the ratio is between the implicit inputs and the monetization is unknown to me.

    1. Another popular technique is called Wizard of Oz prototyping

      I think this type of prototyping is an extremely interesting concept. The first thought that came to my mind was that, with the emergence of AI, I wonder how many companies will be using this method at conferences, demonstrations, etc. and withholding the fact that the products are being operated by humans. I believe this was a large debate when Elon musk showcased his humanoid robots a few months ago and I believed then and I still believe now that this is something that producers should be more transparent about.

  2. Apr 2025
    1. When explicitly offered the economy as a response, more than half of respondents (58%) chose this answer; only 35% of those who responded to the open-ended version volunteered the economy. Moreover, among those asked the closed-ended version, fewer than one-in-ten (8%) provided a response other than the five they were read. By contrast, fully 43% of those asked the open-ended version provided a response not listed in the closed-ended version of the question

      This reminds me of learning about Confirmation bias and social desirability bias in research methods. I always thought it was so interesting how humans behave so differently when being observed for for some form of social credit. I believe it is incredibly important to be as monotone as possible and try to leave the motivations at the door when it comes to taking surveys. 

    1. Don’t simply copy the designs you find in your research. The competitors may not be using best practices. Instead, be inspired by the solutions found in your research and adapt the solutions to fit your brand, product, and users

      This reminds me of an earlier chapter from Amy Ko's book when talking about methods on how to derive creativity. I believe immersing yourself in competitors work is one of the best ways to get yourself in a creative and innovative mindset. Starting with one of the questions mentioned later in the text like asking how the competitor is trying to solve the problem and then naturally flowing from there. 

    1. , is to follow a simple rule: if you’re going to say something sharply negative, say something genuinely positive first

      This section of text really made me come to realization that this method of criticism is the most optimal. It caused me to think back about the times that I have received both constructive and non-constructive criticism and the times when I was first given the positives of my work before receiving criticism, I left with a much better mindset about what I was going to do differently. When I received feedback and it has been purely harsh, even if the judge was giving advice from good spirits, it feels like an attack. I know that that can be a rational, but I think it's just basic human nature. I believe the best forms of critique combine both of what I just covered and also the connection back to the principles talked about at the end of this chapter(simple, novel,…). These two things in combination allows a judge to show a designer where they are diverging from a good idea and how to connect back to it.

    1. Another way to generate creative ideas is to steal them from other contexts. Why would you spend a bunch of time generating good ideas when there are so many good ideas already out there? Find those good ideas, combine them into something new, and you’ll have something even better

      I resonate heavily with this section because this is how I tend to form ideas. I like to engage myself in valuable and relatable context pieces either copy direct parts or gain inspiration from them. I find Analogical Reasoning goes hand-in-hand with this and often works very well together to create really good ideas.

    1. A persona is only useful if it’s valid. If these details are accurate with respect to the data from your research,

      I found there persona method really intriguing and something that I would like to use in the future. This really helps me as the problem solver to immerse myself in what an individual could experience in a given situation. I think it is especially important to use real that when developing personas.

    1. There is no right method for understanding problems. Every design context has its own constraints, whether money, time, skill, or circumstance.

      I feel as if this is the most essential thing to take away from this text. It has been demonstrated how each problem within our world has so many facets and so many lenses that it is impossible for each individual situation to have a one exact solution. This makes me think of difficult it is to address the issues present in our current education system. I do believe that our current education system has flaws but many of the recommended changes such as adjusting the common core seem to create 1 million new problems as well. This chapter specifically helped me rethink how I look at issues and how I should be critical of the process by which solutions are found across all domains.

    1. For example, instead of viewing a pizza delivery app as a way to get pizza faster and more easily, we might view it as a way of supporting the independence of elderly who do not have the mobility to pick up a pizza on their own.

      I found this really interesting and a refreshing perspective on the issues that come with activity center design. I believe that the intrinsic idea of activity centered design seems counterintuitive. I understand that it is constraint effective and cost-effective, but I believe if you really care about solving a design issue you go down to the individual level and consider each case and what that case brings to the table. I also believe that human centered is a better form design over other paradigms like ability based design, participatory design, etc. because human-centered design I believe correctly pulls off a good balance of prioritizing humans while also being somewhat abstracted.

    1. Design was where ideas came from. Design was methods for generating ideas. It was methods for evaluating ideas. It was ways of communicating ideas. I learned that design was problem solving44 Jonassen, D. H. (2000). Toward a design theory of problem solving. Educational Technology Research and Development. , and that it is design problem solving that shapes the world

      During the first day of class, I really didn't have an answer to what is design because to me it is such an ambiguous question. because of my background/major I immediately thought of tech products in systems, but upon deeper thought, I began to think of things like art and parts of the human body like ears. Everything that I thought of fell into either a form of intentional or unintentional design but never the less it showed that design is everywhere. Professor Ko's overview of design fundamentally being about problem-solving helped me connect the thoughts that go into the smallest details in the world around us.