17 Matching Annotations
  1. Apr 2025
    1. Finally, tech offers new opportunities for players to become influencers. Today’s top athletes — even NCAA student-athletes — can monetize their popularity and build engagement with fans utilizing their name, image and likeness (NIL).

      They demonstrate how technological progress has allowed athletes, such as NCAA players, to profit from their name, image, and likeness (NIL) to achieve financial gain. By using such mediums as social media, streaming sites, and online advertising, athletes are now able to cash in on fame and interact with fans on a personal level. This is a significant shift since technology opens up new revenue streams and allows the players to become influencers in their own right, without the need for gatekeepers and traditional marketing channels. Technology has essentially democratized brand building for athletes, with the athletes now being able to own and profit from their own personal brands.

    2. Franchises will probably also get in on the action, delivering targeted ads. Say, for example, you download your favorite basketball team’s app; the app knows when you’ve gone to a game and shares that data with the Walmart app you happen to have on your phone.

      This discusses how sports franchises can leverage mobile apps to deliver targeted advertisements by tracking user behavior. For example, data shared between a team’s app and other apps like Walmart allows brands to target fans with personalized ads based on their attendance at games and other activities. This practice uses data integration and real-time tracking to create highly relevant marketing strategies.

    3. With big data, brands can deliver ads to the audience that’s most likely to buy, allowing more granular segmentation in your target market.

      In the article he identifies how big data is revolutionizing marketing in the sports industry, allowing brands to target audiences more accurately than ever before. Through granular segmentation, advertisers can target consumers who are most likely to engage or purchase, hence increasing efficiency and return on investment. This phenomenon can be extended to understand how data analytics enhances strategic marketing in sports and entertainment industries.

    4. This is just the tip of the iceberg regarding sports tech — not to mention sports betting, video games and other modes of tech. There are a host of elements that come into play. Technology will continue to influence sports. Those looking to remain relevant and progressive within the industry should embrace the technology being developed. ADVERTISEMENT These trends offer countless ways for enterprising sports companies to invest, allowing brands to develop innovative ways to stay ahead of the rest. A competitive imbalance is on the horizon, and brands that embrace these powerful new tools will remain in the game.

      In this conclusion, Schreiber considers the more expansive implications of emerging technologies on the sports industry, in that their influence extends well beyond the development of player performance to areas like gaming, sports betting, and brand strategy. The article contends that clubs, as well as other bodies, must adopt and invest in emerging technology to keep pace, with a coming gap between leaders and laggards. The perspective is particularly insightful for researchers and practitioners concerned with the strategic and financial elements of technology adoption within sports.

    5. You know that activity monitor you have on your wrist? Multiply its capabilities tenfold, and you have a taste of what the average coach can access for each player. High-tech sensors and tracking systems, video cameras and AI merge to create the ultimate feedback mechanism. Coaches can see everything from bat velocity to motion analytics. Trainers track a host of vital signs during a workout. AI makes connections that humans can’t see — and these systems aren’t confined to the pros. Even high school or junior high coaches can use these platforms. The result? Science-based, tech-trained players aiming closer to perfection.

      This excerpt illustrates how the latest technologies, such as AI, motion capture, and biometric sensors, are revolutionizing baseball training from professional to junior high. Axson explains how trainers and coaches can now monitor real-time performance and health data, which supports more scientifically driven approaches to athletic development. The article provides a good illustration of how digital transformation is reworking traditional sports practice.

    6. 2. Creating Immersive Media Experiences Pylon cams fundamentally changed the NFL viewing experience when they were introduced this decade. Not only did they change how officials reviewed close calls, but they gave producers previously impossible angles to broadcast. Now, fans can see replays that put them in the endzone, and new advances continue to make the experience more immersive. Smaller cameras paired with high-speed, real-time connections create the ultimate viewing experience.  ADVERTISEMENT Recently, the NFL started adding CGI effects to their broadcasts in an effort to appeal more to kids—a valuable demographic. Networks have also introduced watch parties that can make fans feel like they’re on the field. Each of these new features can be sponsored, creating new inventory for sales teams — including fully customizable tech-forward offerings, like MLB pitcher’s mound sponsorships and NHL digital dasher boards. This new inventory will likely continue to become more targeted and programmed to scale locally, regionally and/or nationally for more precise audience engagement.

      LANGUAGE FOR 1,2,3: The language used in this article is based towards a educated but non professional side of the sports management world. The words used in this article also show that it would be super understandable fora person that has no knowledge of sports.

    7. Technology is set to affect how athletes train, companies market, fans follow their favorite teams, games are broadcast and even how players interact with their followers. The stakeholders who get on board will likely see rapid success, while those who miss the boat might find it hard to catch up.

      This is the main purpose of the article, technology whether we like it or not is going to revolutionize sports but not only the game but the management side. We are seeing this change in football specifically where next-gen stats and broadcasting are slowly evoloving the game. On the management side we are seeing major companies using technology that has been recently introduced to sports, with new technology that help athletes perform at a higher level more businesses are emerging claiming to have the best recovery tech, comfort for athletes, and even next gen stats.

    8. C Malambo/peopleimages.com - stock.adobe.com

      This Article uses a photo experience more appealing for a reader. The photo shows a man at least I think its a man, with a futristic watch that is displaying his current body stats, such as BPM, blood sugar etc. This alone makes the reader enticed to see what the article could be about. While it doesn’t specifically relate it definitely draws attention.

    9. Technology Is Changing the Way We Interact With Sports

      The publisher is definitely credible, since Rolling Stone while a mainstream media outlet is where a lot of people take their news in from. While not a professional place to get information about my subject spefically, this Rolling Stone article and the Author make for quite the duo when speaking in terms of non-professional.

    10. By Michael Schreiber

      Michael Schreiber is the CEO of Playfly Sports which is a leading Sports managements and marketing company. This makes him a very credible source for an audience of non—scholars. I believe that his background solidifies him as one of the best sources for a article that is not intended for a professional audience.

  2. Jan 2025
    1. “I honestly feel Mad Men was the last show where everyone immediately got online to talk about it after the episode aired, en masse,” says Fitzgerald, with no small amount of nostalgia. “Because the following morning, there was this massive audience hungry for conversations about the TV show, and you just don’t see that anymore.”

      I completely disagree with Fitzgerald on this. TikTok and Instagram are filled with recappers and normal people who like to talk about a certain show. For example, outer banks when it first came out got spoiled for a lot of people by these recappers. I think it’s different in today’s time but not completely gone from our society. An app like X (formerly twitter) can let you search specific things and show the latest updates so if a show/movie comes out it gives people a place to see others thoughts and views on what you just watched.

    2. Mosaic, the early browser, wasn’t commercially available yet; without mainstream accessibility or organizing institutions, the web was still atomized, a place for obsessives and explorers. It’s unsurprising, then, that one of its earliest communities was centered on Star Trek, the geek staple and decades-old TV franchise. A dabbler in early discussion system Usenet, Sepinwall stumbled on the work of Tim Lynch, a Los Angeles science teacher who spent his free time penning episode-by-episode rundowns of The Next Generation, Deep Space Nine, and Voyager. “I would read these and think, ‘Wow. You can break down TV shows by episode?’” Sepinwall remembers. “I never thought about doing that.”

      I think that it is interesting to see how even in the early days of the internet, that there were still communities online bonding one thing. I am a little surprised it was Star Trek but I guess it does make sense with the times of everything. It really makes me wonder what other communities were in the “atomized” version of the internet.