6 Matching Annotations
  1. Oct 2024
    1. This is why most walking sims that descend from first-person shooters have been radical reimaginings taking years to produce, not merely removing enemies but crafting whole new environments, often with custom textures, objects, music, and narration: creating not just a new focus of interaction but an entirely different kind of world to support that focus.

      This excerpt is very interesting as it explains that it is not as simple as you may think to turn a first-person shooter into a first-person walker game. In my own experiences playing both types of game I have noticed how much more detail goes into adventure and walking simulators compared to a fast-paced combat game.

    2. These games were originally dubbed “walking simulators” as an insult to exclude them and their creators from being considered “real games” or real game makers.

      People inside the gaming community were upset by this new genre and did not see the value in the games. They proceeded to label these games with a derogatory term.

  2. Sep 2024
    1. The Journey Story and the Pleasure of Problem Solving

      In Adventures with Anxiety, the game introduces two distinct journeys. The journey of the girl and the wolf. At each battle that the two have, they have to problem-solve in order to get through the ordeal and learn a lesson. Ultimately, this culminates in the two characters solving their problems as they learn where each character is coming from.

    2. Computer-based journey stories offer a new way of savoring exactly this pleasure, a pleasure that is intensified by uniting the problem solving with the active process of navigation.

      Adventures with Anxiety uses elements of the journey as it shows the main character's battle with anxiety and how she progresses at multiple points and learns something new.

    3. One of the consistent pleasures of the journey story in every time and every medium is the unfolding of solutions to seemingly impossible situations.

      As a story progresses, the hero moves from place to place stopping at checkpoints along the way. These checkpoints pose a problem that the hero must solve and learn from.

    4. On the computer the journey story emphasizes navigation

      This is similar to Quing's Quest and how the user is able to navigate through the story and where to go.