In a move away from a strict gaming theme, in 1989 a Carnegie Mellon student by the name of James Aspens built a somewhat different kind of server which he named TinyMUD. TinyMUD was a space in which the prime activity was not slaying dragons, but world building and socializing with other people (Bruckman 1999; Keegan 1997). Keegan argues that “TinyMUD revolutionized mudding, replacing combat and competition with socialization and world building. Made such a giant leap away from (then) conventional that some didn’t even consider it a ‘game.’”5Beyond breaking the oriented-formula of MUDs, it also served as an important precursor to MOO, yet another “flavor” of text-based world. page 39.
The quote above contained a historical fact/claim that I didn't know before reading this article. This quote is surprising to me because I never really knew the evolution of video games. From 2010 until now, the differences and changes that have happened are mind-blowing. TinyMUD combined a virtual world, text-based, interactive fiction, online chat, etc to video games. I found this claim surprising because I didn't know about MUD's or TinyMUD's before reading this article. I always thought video games were created and played through a different server/development.