The length and scope of this research project provides many perspectives forreflection and critique. By utilizing mixed methods approach we have tried to studythe phenomenon from different perspectives in an exploratory manner. While thisapproach has provided certain breadth for our design knowledge findings, focusingmore on certain methods (e.g. interviews) could have provided deeper understanding.The game examples used in the workshops have most probably guided the discussionto certain areas while neglecting others and although there were also full dayworkshops, it seemed there could always be more time to play, analyse, and designgames with industry experts and academic scholars. Nevertheless, we consider ourapproach feasible, providing more questions and opportunities to study the design ofhybrid board games more deeply.
(Credibility Note)