To start a conversation. Your interactions with users are often richer when centered around a conversation piece. A prototype is an opportunity to have another, directed conversation with a user.
Talking to admissions about what we have been doing.
To start a conversation. Your interactions with users are often richer when centered around a conversation piece. A prototype is an opportunity to have another, directed conversation with a user.
Talking to admissions about what we have been doing.
Unpacking is a chance to start that process – sharing what you found with fellow designers and capturing the important parts in a visual form.
This is the journey map - how can we incorporate the first years view into this map?
Sometimes we call this technique ‘interviewing’ but it should really feel more like a conversation.
Focus groups during panther days?
By watching people, you can capture physical manifestations of their experiences – what they do and say.
You can also find out what they need in this way. By watching what the new students do, we can determine what they want.
Mike Atherton thinks that the user experience is the user interface in UX IS UI. He pointed out that “UX is not a UI” from a simple distinction between interface design and ease of use.
These two sentences contradict themselves. What did it mean to say?
“UX designers are the strategists who are building solutions for building a well — documented plan, and their thinking patterns are deep — rooted design ideas defined and promoted by IDEO.
I am a bit confused by this...
1. The user experience is the whole process of the product.
Understanding how users use a product is considered when making a product.
be a UI/UX designer,
As a reference: (I had to look it up) UX = User Experience and UI = User Interface.
User experience (UX) refers to a person’s emotions and attitudes about using a particular product, system or service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency.
This reminds me of when companies appeal to ethos, pathos, and logos. -emotions (pathos), practical (logos), easy to use/understand (ethos). Just a thought.
To solve wicked problems, we need to merge our minds.
This reminds me of the cluster projects that we are working on.