whether games promote violent action or whether they make us fat through inactivity. Such accusations stem partly from overly general assumptions about a medium's content and reception (which, in the case of videogames, is assumed to be violent scenarios that induce aggression). But they also emerge from overly general assumptions about a medium's properties and the contexts in which those properties get deployed.
This short passage addresses the social issue of the adaptation of violent and unmotivated activity due to video games. Like the author briefly mentioned, I believe it does depend on the content of the medium. A violent video game will most likely encourage violent behavior but a video game that has an adventurous and spontaneous plot will most likely not. The genre of the video game builds the personality and character of the player. As for the promotion of inactivity, I think that it depends on the the level of addiction. If one is heavily obsessed with a game, they probably would not want to participate in anything but the game, therefore resulting in prevalent inactivity.