“You want the feeling that your technology is improving your life, not detracting from its quality,” he says.
screen time should be used to enhance life, not take away from the quality of it!
“You want the feeling that your technology is improving your life, not detracting from its quality,” he says.
screen time should be used to enhance life, not take away from the quality of it!
Once those 30 days are up, he says, you can rebuild your screen habits from scratch
30 day screen time detox to rebuild habits, look more into the extended link Nicky (results would be interesting to look at)! "Digital Minamilism"
If you’ve been looking forward to Game of Thrones all week but then you can’t get through the episode without checking your phone, that’s a sign you may have shifted toward moderate behavioral addiction
different signs that indicate screen time behavioral addiction
“If you find your screens are starting to displace activities you think are more important or meaningful, that’s a sign that you may want to reconsider your use,”
feels very subjective, especially considering that one could argue that screen time is very meaningful because it keeps them in touch with friends/family. Interesting point of view but don't fully agree
The goal is finding balance between screen-based and non-screen activities
Screen time is not evil or an end all be all, it is about finding balance
experts say the “just right” amount depends on what type of screen a person is looking at
Related to one of the previous articles we discussed in our last class, screen time and having context is important!
the average American spends more than 11 hours a day absorbing media (though that includes non-screen activities like listening to radio or podcasts
Shocking statistic surrounding Americans that shows how much media and screen time consumes daily life
There’s expert disagreement about whether heavy screen use is truly the cause of some people’s depression, or if people with depression are just more likely to spend lots of time on screens.
this is an incredibly interesting point of view. Increased/heavy screen time could be causing depression, or people who are depressed might just turn to the screens as numbing/coping.
students who trimmed their use of social media to 30 minutes a day experienced significant improvements in wellbeing.
decreased social media use leads to overall better mental health
young people who spend seven hours or more a day interacting with screens are twice as likely to be diagnosed with depression or anxiety as those who use screens more moderately.
increased screen time equates to increased diagnosis of depression and anxiety (also interesting to note that for young people the hours is 7 and for adults it's 6, which is very similar)
38 hours or more of non-work, non-school online activity—was associated with “significant social, psychological, and occupational impairments.”
certain screen time frame linked to different impairments ie. poor grades/lower work performance
Elsa described how she often brought home things to complete that she could not finish at the club:
Outside factors brought inside the home, for instance hw
Four major themes indicating the nexus of home and outside practices were initially identified – school-based practices, organized leisure practices, family holidays, and socialization with friends.
Commonalities of themes found between the families studied
The most evident influence on children’s home activities was school, notably the use of screens for homework.
School Screen time is the number one influence
The study was approved by the Swedish Ethical Review Authority
Credibility of study and also most were suburban middle class families
Holidays extended into children’s everyday times and spaces, particularly through objects and things.
Vacation/leisure spills into everyday life (kids learn what brings them joy and want to integrate it)
This meant that the child’s friends from school did not live in the same neighborhood, unlike the other children in this study.
Children's friends and their geographic location matter
It should also be mentioned here that while some of these may not be entirely sedentary, the paper adopted the approach used by Olds et al. (2010) in considering activities that are mainly conducted sitting
Main activities observed by the researchers, mostly involved sitting
I don’t really know anyone nearby to play with.
When the friends don't live close, the kids feel less inclined to go outside and play
children spend a large part of their time at home while neighborhood play was almost non-existent
Parents still felt worried about kids playing outside in the neighborhood because can be dangerous
10 boys and 8 girls, aged 6-12 years
Age Range in Study
The first 2-3 visits included observation of the children’s practices at home, followed by semi-structured interviews with the children. Parents were not interviewed formally but the results include conversations with parents that took place during the visits and were considered relevant to the aims of the study.
Case Study Structure
Digital devices featured prominently in children’s homework and other screen-based practices; musical instruments, play equipment, toys, and craft materials were all entwined in children’s hobbies and leisure practices; and the presence of friends after school shaped the kinds of practices children engaged in.
Conclusions found
mama and papa thought I should have it since we do most of the schoolwork on tablets.
Parents feel technology is needed for students success because their kids live in an age where laptops/tablets are used in education. (enables them to limit screen time as shown when the 12 year old claims the lap top is "his")
The ways in which children’s sedentary behaviors are so deeply entrenched in normativity need to be acknowledged, particularly the tensions between these discourses.
Being sedentary has become normal
This paper has shown how children’s home sedentary behaviors are complex and tied to various out-of-home practices.
key thing to note about concluding points/research that was found
Instead of focusing on individual and environmental factors affecting sedentary behavior, we need to consider children’s actual practices and their context.
CONTEXT IS IMPORTANT when looking at why kids are sedentary
deterministic view of materiality
key point found
normativity dictates which sedentary behaviors take preference.
Practice 3) Normalizing behavior, For example "Rachels mom lets her use instagram, therefore I should be able to use instagram"
material arrangements,
Practice 2) Related to materialism
home with the outside
Practice 1) Link between internal and external factors ie. hw
These are the inter-connectedness of different practices, that is, practices being intertwined and forming a ‘nexus of practices’ (Schatzki 1996, 2002, 2010a); the ways in which practices are intimately tied to material arrangements (Schatzki 2010b); and how practices are “partially determined by normativity”
3 main ideas about practices in this paper
like using media devices for homework
screen time goes beyond video games, also used for school
(over)eating
love this visualization to understand the concept (as in resources/factors)
While the examples above are diverse, they all point to the ways in which children’s home lives are connected with the world beyond the home – social structure, parenting norms, and media discourses – and how all of these interact to produce a complex picture of children’s and families’ home lives.
commonality/common ground
Crucially, they find that even when parents tried to control children’s exposure to certain kinds of products, they filtered into children’s lives through other sources.
media/screen time is inevitable/accessible in some faucet
parental mediation
emphasis put more on authoritative figure
the importance of the home media environment and children’s access to media devices, along with parenting factors such as screen time rules, attitudes, and style of communication
linked external factors that contribute to a sedimentary lifestyle
Finally, a conclusions section reflects upon the relevance of the findings for the study of children’s sedentary behavior.
this paragraph is the structure outline of the paper
the home is a complex, porous space, and is molded by the ‘outside’ along with factors within the home setting
another (different/contrasting) point of view to keep in mind on why households live sedimentary lives
media-rich home environment and parenting practices
1 point of view to keep in mind on why households live sedimentary lives
sedentary behavior has been linked with various negative physical and psycho-social health outcomes such as overweight and obesity; and lower self-esteem and pro-social behavior
cause and effect/proof on physical ramifications
a trend exacerbated by the COVID-19 pandemic
Social Media/ Tik Tok Spike?
there is noconsensus on central definitions, measures, and methods.42
reasoning towards why there is a lack of evidence
here is still no coherent empirical evidence as to whetherdigital technology hampers or fosters well-being
conclusion is there is no (set in stone) conclusion!
6
1-6 are key take aways/findings to note
Effects might also not be linear
Important to note
meaningfulsocial interactions have been shown to increase social grat-ification in adults,63,64 whereas passive media use or mediause as procrastination has been negatively related to well-being.6,8
active vs passive
These results emphasize thegrowing need for more robust andtransparent methods and analysis
mixed findings, need more reliable/better quality of research
In addition, much research cannot be reproduced
Current research is criticized due to lack of overall quality, which poses as problematic
positive relations between exces-sive screen time and insufficient sleep, physiological stress,mind wandering, attention deficit-hyperactivity disorder
negative effects of screen time
people’s lives.4
This paragraph shows two contrasting thoughts on whether or not technology is a positive or negative and why
It is likely thatsimilar effects can be found for both adolescents and adults.
technology effects both adolescents and adults similarly?
During adolescence,general levels of life satisfaction and self-esteem drop andare often at their all-time lowest.33,34 At the same time, mediause increases and reaches a first peak in late adolescence.3
interesting point, when adolescents are the most vulnerable this is the time when they consume the most media
temporary measures
if true, digital tech has a temporary emotional response rather than longer term affect to life satisfaction
In contrast, hedonic well-being such as positive andnegative affect is volatile and subject to substantial fluctu-ations.17 Therefore, digital technology use might well be adriver of hedonic well-being
research points to digital technology falling more into the hedonic category
eudaimonic
Hedonic is affective Eudaemonic is cognitive
To gain precision, it is necessary that we look at effectsfor different types of use, ideally objectively measured.
paragraph explains why it is necessary to objectively measure! (more accurate data)
distinction between different types of use
this includes passive or active, procrastination or goal directed, and social or non social
two different types of social media
1) Social networking sites 2)Instant messengers
US showed that the most commonly used digital servicesare YouTube (85%), closely followed by the social mediaInstagram (72%), and Snapchat (69%)
Interesting statistics
and end witha brief conclusion.
this paragraph is a breakdown of how the paper is set up/the strategy for the study at hand
this review provides an overview of the literatureregarding digital technology use and adolescent well-being
what will be explored in this paper