23 Matching Annotations
  1. Aug 2019
    1. While you play as Kyle Garrick for loosely half of the campaign, players can expect a different experience for the rest of the game. In this portion, you play as a CIA operative known simply as “Alex.” Alex is stationed in the fictional Middle Eastern nation of Urzekstan to enable and collaborate with local rebels. One local rebel Alex is working with is Farah.

      multiple perspectives - did the original have this? If not - why this version?

  2. Jun 2019
    1. I acted as a chameleon, taking on whatever role I needed to make it through each session. One day, I’d be a scavenger wearing Enclave armor. The next, I’d bulk up in mercenary-looking gear to guard my friend’s shop. Some days, I’d just head out and explore, killing hordes of giant sloths and Scorched.

      Example of organic gameplay instance driven by players interacting with eachother.

    1. This Fallout 76 player has declared himself an endgame boss

      Article reflects the ingenuity from the game´s community to create their own fun in early stages of the game when content was spare rather than leave the game entirley.

      Player driven meta-systems detailed below.

    1. One of the things I'd hoped to be able to do in Fallout 76 was play the role of a trader. I love the idea of selling items to other players in a trading post of some kind

      Bethesda have since introduced vending services. Possibly impacted on the role players and given them more options?

    2. "Who can resist such a cute lovecraftian horror?" Lori, one of the co-owners of Fallout Roleplay, a website for networking for roleplayers in Fallout 76, tells me.

      WIP - looking for working links

    1. "Wastelanders wasn’t even on our radar. But the community helped drive us in that direction," he told me during an interview at E3 2019. What's clear from my time talking to both Tardif and Jeff Gardiner (project lead at Fallout 76) is how much the community - i.e. you - influences what goes on behind-the-scenes for Fallout 76, with Tardif also saying that when it comes to Nuclear Winter, the game's new battle royale mode, "the community is going to drive what we do with it. We’ve got some ideas, but they’ll dictate it."

      Rallying support by doubling down on community engagement during ´production/ beta phases. A methodology that we´ve seen positive results from recently i.e Dauntless, Various Auto-battlers.

    1. Perhaps Dauntless' biggest selling point is its full cross-play support and shared player progression across all versions.

      More on PL´s seamless transition from their own Patcher to Epic´s Launcher HERE

    2. Like Apex Legends before it, Dauntless has hit the ground running and looks like another big win for Epic and its quickly growing storefront. It must be nice to have another in-house published hit to show off alongside a growing list of third-party exclusives. However, Dauntless will live and die by how frequent and effectively Phoenix Labs updates it over time. As evidenced by Apex's recent decline in engagement, Fortnite has spoiled players into expecting new bells and whistles on a constant basis.

      Accurate and prophetic? Will PL feel urged to rush content to saturate the players in the same way Fortnite did or will they take the route of Apex and choose QoL for the development team and steady the course.

    1. All platinum earned in-game (e.g. via the Hunt Pass) can be spent on any platform you choose. Purchased platinum can only be spent on the platform from which it was obtained.

      Purchased currency not cross-progression

    1. Being anti-crossplay in 2019 is being anti-consumer, and anti-consumerism will only get leading companies so far when massive threats like Google Stadia's embrace of crossplay right out of the gate loom in the near-future.

      More on Sony´s stance regarding the partnership with MS and Stadia threat HERE