3 Matching Annotations
  1. Nov 2022
    1. Dr. Gentile suggested that teenagers who are experiencing problems may retreat into gaming, and that the gaming may, in turn, increase their depression and isolation.

      I always thought of gaming as a way to escape reality for a little while. Although this is in no way shape or form a healthy coping mechanism it truly is the appeal of gaming. It allows for an unhealthy amount of escapism that really will effect future generations.

    2. Young people who were more impulsive, more socially inept and less empathetic to begin with were more likely to become excessive video game players

      I find the correlation between lack of empathy and excessive video game playing to be incredibly interesting. That's just something that never really clicked with me. Some video games allow players to simulate absolutely horrid acts and behaviors. Is it possible that some video games could be seen as training grounds for real life behaviors?

    3. Those who used the Internet excessively were more than twice as likely as the others to be depressed nine months later

      The internet is simultaneously a massive boon and a huge detriment. It's a powerful tool that allows for an endless flow of information. It's also an incredibly good way to waste time.