36 Matching Annotations
  1. Mar 2021
  2. Feb 2021
  3. Jan 2019
    1. tures to Canvas. They can be added to individual courses, or to all courses in an account. Once configured, you can link to them through course modules and create assignments for assessment tools.Link to lti tools. See some LTI tools that work great with Canvas.

      Comment on the format of the page.

  4. May 2017
    1. reflection

      Hi Melanie,

      I enjoyed your presentation! I also used reddit for my AS project. Did you end up getting some good game-related advice? My Dad has his doctorate in mathematics (those skills did not come through for me), but I had this flashback to being in probably 5th or 6th grade when my Dad showed me Donald in Mathmagic Land.

      Looking back, this was a somewhat gameful approach considering it came out in '59 and he was using it as a teacher in the early '70s.

      Anyways, it's really cool that you took a practical route in searching for your affinity space.

      I loved that someone posted their math songs. Were they good? The songs struck me as a sign of a pretty open and nurturing space where a variety of resources can be shared within the community.

      It seems like you had a good learning moment where you wanted to contribute. You are an SME, and you have advice as good as any one else on the site. You illustrated the give and take involved in being an active member of an affinity space and contributed to the diversity of thought that existed within the space. The space I joined was dedicated to a video game that I'm not especially good at playing. I was able to ask for advice, but I missed out on the opportunity to contribute knowledge.

      Thanks for sharing!

  5. Apr 2017
    1. description

      Hi Ben,

      I enjoyed your presentation! Using Prezi added a fun twist. It was interesting to learn more about Magic The Gathering. I've heard references to it for years now but never looked into it. Do you play in any of the tournaments that you mentioned in the video? I'm guessing tournament play gets heated.

      It sounds like the space was pretty nurturing, overall. Was it well moderated ?

      I like your focus on the types of learning and knowledge that you saw most on the site. Did you learn a lot through your participation?

      I checked out the company that created the site, Curse. Looks like a really cool company with sites dedicated to a number of games. That seems like a good sign.

      Thanks for sharing!

    1. Final Affinity Space Presentation

      Hi Darren,

      Raiders fan, huh? JK, Go Broncos!

      So far, out of all the presentations that I've watched, you've had the most successful post on an AS. Three pages of responses reveals how engaged the community is (or you have made a name for yourself on the site). Either way, nice work.

      In regards to the negative poster you encountered--that stinks. He might have been drunk or had a really bad day, or both, and vented on your post when he ran across it. The fact that he didn't continue to comment negatively likely means he realized a flaw in his argument, regretted the comment, or he's simply a jerk that randomly shit posts (sorry for the language, but I think it's the technical term now).

      I'm impressed by the willingness of the community members of the space to engage when they directed you to multiple resources for learning materials and references. It sounds like a really cool way to engage students. Some may not be interested in football, though.

      It made me think about the Darvasi 2016 article when he discusses the ward game. The teacher made it only 10% of the grade. It was a pretty safe, thoughtful way to test it out. It might be worth trying the same approach when you test the waters using fantasy football as a tool and a way to cover yourself if you're worried that parents might complain about aspects of the approach.

      One way to avoid the trolls and give your students an aid in their lessons is to create your own space. You could create a Google + group or a Facebook page and share resources. If you have any relevant connections to share things, tap into those. Maybe it's the football coach at your school.

      I really enjoyed your presentation, and I hope that your lesson plans really shine when you decide to implement them in your course.

    1. Affinity Space Presentation

      Hi Jennifer,

      The more I learn about MineCraft, the more impressed I am with their growth. They have really tapped into the market and expanded over the past few years. I really need to start playing it to learn more.

      I'm glad that two people chose the same space. You and Annie are the only two people, that I'm aware of, that used the same space. It was really valuable seeing both points of view. Annie focused more on the Twitter chats, and you on the forums. I learned a lot by seeing multiple approaches and perspectives in analysis and took away different things from each presentation.

      Every presentation I've watched so far touches on the literacy needed for interaction. It seems like the search bar, while frustrating at first, could function as a motivator in learning the language.

      I'm impressed by how accessible the staff seems to be on and off the site.

      I liked the computer frustration photos, especially the one where the monitor isn't plugged in--that gave me a good laugh.

      I'm still so sceptical about badging. You said that some might find it motivating. Did you find that it affected your view of members and staff on the site?

      Thank you for sharing your insights! Your video furthered my interest in MineCraft.

    1. Affinity 1

      That's awesome that you were able to bond with your son over the game during the semester! Did he participate in the forums as well and did he have any significant takeaways from the game? I had never heard of Terraria until now. I like the options for mobility and the variety of platforms. It sounds there like a somewhat unusual variety of resources the website made use of that would encourage an active prosumer following where contribution would be encouraged. Very cool. I understand the hesitance posting as a newb. It took me quite a while just to understand the language in the space I chose. The dedicated introduction space is an awesome idea! I haven't seen that in the spaces I've searched. I've noticed people introducing themselves, but haven't run across a site with a dedicated space for it. That seems like a very nurturing characteristic. You mentioned that there was no online chat on the site. Is there a chat feature during gameplay? You have some great content here! My only criticism is the audio is pretty rough. During the third background audio track, I can barely hear you over the music. I noticed you're working with WeVideo. I'd recommend using a cellphone to record audio and then import it in.

  6. Mar 2017
    1. NIK TIPS:

      I like the strategy here. I'll be referring to this if I'm able to find my blokus game.

    2. Blokus

      I have this game...somewhere, though, I'm now wondering if it was lost during our last move. I only played it a couple times, but I remember it being fun.

    1. completely different experiences

      Very clever approach to user-friendly design that shapes the experience.

    2. This might include setting the grass on fire to burn enemies or pushing a boulder over a cliff that crushes the enemies below.

      That's really cool that the game includes the ability to use tactics like this where the design of the landscape can be used not just strategically but as a weapon.

    3. The addition of these two mechanics introduce roleplaying elements that players of adventure games may not all enjoy.

      So this new version kind of ventures beyond the genre in ways that it previously did not?

    1. until then I still feel completely out of place.

      I'm struggling with my affinity space because I feel the same way. That and part of the guidelines for the space specify searching for the information you want to ask about before asking and the information I want has usually been covered already.

    2. Speaking with individuals who are well versed in Minecraft Education

      I think the same rings true in the game play itself. Playing with better players helps you learn how to play better.

    3. The tutorials were not as helpful as I imagined

      Do you think they would they be more helpful once you've reached a certain level of mastery? I did the same thing. I got the box, looked at the manual and realized this information wasn't likely to be useful until I had started playing.

    4.  I had to then take this code and register the game on Minecraft’s website (Mojang I believe).

      I experienced the same thing with my choice of game. I was also amazed at how much spaced it required. It took up like 35 gb of space.

    5. Right off the bat I was completely clueless how to play

      This sounds like an excellent choice for study this semester because you'll really be able to look at the learning component.

  7. Feb 2017
    1. measure success?

      Very true. People are pushing, even within the early ed realm, for student portfolios. I think outcomes are becoming more and more a measure of success. Whether or not people actually want the information that these pushes will produce is yet to be seen in formal primary and secondary education. Because, seriously, how do you evaluate a student's intellectual proficiency based upon a finger painting from a 4-year-old? Seriously.

    2. How would student outcomes in, say, a community college in Alabama differ? What about High School students? Would variations in lessons and subject matter change learning outcomes and perceived value?

      Great points.

    3. participants were selected because they achieved high scores on their college entrance exam.

      Data could be tainted, too, because the students were active, critical members of fields completely related to the researchers and the nature of the research itself. I'm wondering if the students knew the people conducting the research.

    4. a bit skeptical on how a computer screen would really do much to improve achievements or add value.

      My buddy won't watch anime that isn't 2D. I've never probed him to find out why that is. Your research makes me curious to ask him why. I scanned the article and didn't see age of study participants listed (I'm guessing mid to late 20s based upon other info listed in the article). I think age would be a valuable factor worth mentioning in the article. I mention this factor because socially it could effect some of the data mentioned in the article. I think my friend, and maybe some of the research participants, might hold standards for value relating to how they view factors like 2D vs 3D in a gaming experience. I have no idea if this is true, just a thought.

    5. Comparing 2D and 3D game-based learning environments in terms of learning gains and student perspective developed

      I love that you chose a current research effort to write about in your critique.

    1. because one aspect of The Sims I am researching this semester is how the game can be beneficial in a learning environment.

      Any specific focus--tech, social, science, etc?

    2. Star Wars movies, Star Trek tv shows, and comic book characters (Price, 2014, p. 137).

      The ability to connect interests is a very motivating factor as a consumer/student. I love the term transmedia storytelling--very fitting.

    1. ll accrued points are viewable by everyone

      This factor seems like it would provide an excellent opportunity to study reasoning and diplomacy as players unite against those with the most points and alliances form and dissolve as the game is played.

    2. social component

      Great point about games played in person. I got to know my in laws much better after playing board games with them. I will always remember the sneer from my father-in-law(though this sentence sounds bad, we have an excellent relationship) when I buzzed him while we were playing Taboo. These games form memories that just don't translate in video game play.

    1. the characters aspiration in life (love, money, etc.), confidence level, communication style, activity level, style of their walk, and sound of their voice.

      From the way you've described these features, I feel like I would learn some things about myself through play.

    2. I clicked out of these.

      I'm finding in my own experience that the cognizant action of disregarding the pop-up tutorials and audio prompts signifies a growing level of mastery. After 8-10 missions in the game I'm playing, I'm now finding I play better when I turn on music and don't pay attention to tips. After a while, they serve more as a distraction than a benefit.

    3. The Sims 4 was very quick to install

      Just curious, how many gigs was the install? The game I chose used 30 gigs and took forever, even on a fast machine.

    4. sociology and anthropology,

      Given your interests, this game sounds like an excellent match.

    1. a large compound with a number of buildings.

      Your design goals seem like they would be greatly affected if you choose to collaborate. I'm getting the sense that there is a bit of social science in this game as players could potentially build societies and war.

    2. I considered either destroying for material, or taking it over for my own.

      There's great potential for collaboration or rivalry. What have you noticed so far? More rivalry or collaboration? I'm curious what the benefits would be broken down for each option in this particular game.

    3. video below.

      Lol, you punch dinosaurs. I love it. I know that isn't constructive feedback but I had to comment.

    4. character model to your liking.

      Nice, simple way to increase engagement by giving players a little extra control of the experience.

    5. This just means that players buy the game for access to the work-in-progress, so the game will change over the course of the development cycle

      So it kind of gives you beta testing access? That's really cool. I'd be curious to hear what kind of changes you experience in the game play as it evolves.