5 Matching Annotations
  1. Feb 2016
    1. And phone-banking scripts weren’t the only procedural arguments at work.

      I really like the parallels that are drawn between computer code and phone calls when it comes to the Obama online campaign. It really gets me thinking that an online system if delivered properly and consistently, could replace these volunteers at some point.

    2. allowing players to face situations they might not otherwise have the opportunity to face.

      After reading the last few paragraphs, I am making a strong text to text connection with Roundtree and her Organic Chemistry illustration. These softwares and procedural rhetoric are allowing subjects to experience phenomena that they would otherwise be unable to see or experience, like political theory expressed visually or animations detailing a scientific process.

    3. “genuine interaction between candidates or campaign staff and citizens.”[13] From the sheer number of possible interactions to the difficulties of message control, study participants understood the delicate dance of interactive websites

      After reading more about the use of digital media and political platforming, several things came to mind especially given the fact that the 2016 election is currently happening. I noticed a lot more candidates focused on web platforming instead of only conventional campaigning. The author makes many good points here regarding trade offs from a web based campaign, particularly when it comes to interactions.

    4. Video games use procedural expression to make arguments; players interact with those arguments and, depending upon how the game is designed, are offered a conceptual space to critique them

      Procedural rhetoric in video games is notably free form, in the example below, there are myriads of expressions that a player can create, but only a few of these decisions lead to preferred outcomes. This being said, it is evident that gamers learn procedural rhetoric by experience for the most part, so the flexible nature of a sandbox video game like GTA or Skyrim provides an interesting way to glean procedural information.

    5. These procedural arguments by no means solved the ethical predicaments of networks and power, but they did offer a novel mode of rhetorical action in such spaces.

      This idea of delivery reminds me of Bitzer and the thought of constraints in rhetorical action. The idea that Obama's campaign has a broad platform and copious amounts of information to distribute leaves the problem of effectively using volunteer resources as well as making strides to present a positive campaign image.