The most visible difference between adventure games and walking sims is the removal of puzzles
Outlandish: Then what's the point? Walking sims bore me without having an objective. Feels mindless.
The most visible difference between adventure games and walking sims is the removal of puzzles
Outlandish: Then what's the point? Walking sims bore me without having an objective. Feels mindless.
walking for pleasure into new and unseen places is not an act of idleness but a necessary part of retaining our humanity in a modern world increasingly cut off from nature,
Personally dislike this. If I want to retain humanity and walk into unseen places, why do it on a screen? Would much rather go outside and take a walk. A proper mental reset turning off screens.
As I move forward, I feel a sense of powerfulness, of significant action, that is tied to my pleasure in the unfolding story.
This is interesting because agency here seems less like freedom, and more like power or momentum. The sense of power comes from progress. Even though in a maze, where choices are limited, you still feel that sense of power through agency. A question for me came up that connects to how players feel when playing, does agency depend on number of options or emotional perception?