ification is always easy and repeatable, and it's usually bullshit. Just add points.
definitely see exploitation from companies and such to take things and apply it to their own creations without much respect to the original medium
ification is always easy and repeatable, and it's usually bullshit. Just add points.
definitely see exploitation from companies and such to take things and apply it to their own creations without much respect to the original medium
games are equivalent in their effectiveness but I do believe they all highlight an under-discussed aspect of playing a game: thought
agreed, but it really depends on the purpose of the game
off screen bit of mental engagement as the player ascribes meaning to these places and develops feelings about them that can then be reflected in the game
I can relate to this, sometimes I would imagine how I would be in the game world and especially if they are open to interpretation I can imagine how the game world would play out in many scenarios
randomizes certain dialogs and key moments.
a great way to spur imagination of the player
It's pretty easy to get competent definitely without being overwhelming
Financial problems are bigger than ever from covid and games definitely are a momentary escape from these problems.
We are social animals, so we are uncomfortable being in isolation,"
I also really like online games, playing games without online functionality make me feel alone in the world
While The Sims takes place in a virtual world, players still have to make decisions and meet goals,
I would also say its easier to do so in the sims, compared to real life which is much harder than any game
gamers are turning to "life simulation" video games to kill time and escape the chaos of the real world.
definitely true as ps5's have been sold out super quickly and consoles in general have been flying off the shelves
Amplification of input needs to be designed into the teaching and learning.
this would make things so much more efficient to apply the same principles to learning
chool science learning as an example
great how this is applied to benefit real world scenarios
I would have suffered no bad consequences in the game world.
interesting and true, using a virtual character to explore and do things we would not do in real life so we can "experience" it ourselves. (like the game gta)
(my alter-ego)
projective identity, the player seeing themselves in the virtual character
interface between-the interactions bet\ll/een-the real-world person and the virtual character.
This is the identity that combines real world and virtual identity, where we associate the player character as ourselves in the virtual world
James Paul G ee playing Ar-etmznn as a game in real time
real world identity is the player's identity itself
"playing/de-veloping"
virtual identity refers to the character itself