106 Matching Annotations
  1. Mar 2017
    1. Next the paper provides sources of online communities and their reaction towards Germany’s reaction to violence and media portraying gamers in Germany.

      i dont feel like this is akey concept

    2. conclude that the changes is effective for not showing excessive violence to the audience that are playing these games

      you are saying that censorshop is effective in hiding violence from the gamer audience? this is obvious and does not need any analysis or examination. it's like saying if i put a blanket over this cup of milk, you can no longer see the milk.

    1. main topic

      dont literally refer to your main topic in the paper as "main topic". restate what your main topic is. FURTHERMORE, you should not have to directly say they relate if you can already show they are.

    2. side of the argument where gamers express their annoyance on the changes and bans that are not needed especially gamers in other parts of the world gets to enjoy the gameplay.

      run-on sentence. too long, break it up

    3. game. Further questioning their decision of removing violence making each action they’ve commit carries no consequences

      this is one idea, don't separate them into diff sentences

    4. The whole point of censorship is to remove violent thoughts from the people

      assumptions, citations. you said that it was to erase history of WW2, but now its to remove violent thoughts in general?

    1. The whole point is creating a safe culture without violence, this however couldn’t be done if the developers don’t follow it.

      it sounds like you are agreeing that censorship would create a safer place.

    2. what exactly are these bad things these characters are committing?

      are you asking the reader the question? no, so don't put a question mark there. it is the gamers that are curious. this sentence needs to be restructured

    3. This is as if you’re playing paint ball however that is not the case in the game when they’re using real guns shooting people, this could question Germany’s censor position either it is ethical to devalue the consequence of killing.

      run-on sentence, too long. break it up. also, you need to explain more clearly the last statement on devaluing death. the way you have written this sentence makes it very hard to understand what you are trying to say.

    4. In this section, the paper will be showing a few examples of what clever ways developers have been toying around with the idea of a non-violent version of their game.

      this point makes it sound like its all going to be very descriptive, rather than analytical.

    5. Game developers under pressure, have to comply with the German censorship, in their game there are some hints has made a few statements about what their definition of “portrayal of violence” is.

      this sentence is too long. break it up

    1. “…is indeed harmful to minors (“jugendgefährdend”) and that the freedom of art and/or the freedom of speech do not outweigh the matter of protecting minors,“

      interesting. I think it would be really good to add a peer reviewed journal or research that talks about whether or not violent video games actually have an effect on children. this is very easy to find, and there are many articles on this. it would strengthen your argument a lot here.

    2. would think that by restricting the younger audience away from these games would achieve the goal of protecting young children.

      what makes you think this? citation? how do you know this is what regular people feel? you are making assumptions. prove.

    3.   For a regular crowed that does not play violent video games would think

      bg. If you want to structure your sentence this way, you dont need the word "For" at the start.

    1. tone of the game

      the "tone" remains the same, in my opinion. definition of tone: "the general character or attitude of a place, piece of writing, situation, etc." I think you mean the storyline or something similar to that.

    1. how symbols of related to Germany in world war two depicting in video games holds the same value as the symbol relating to violence

      this is very vague, it would be nice to have some examples of what these symbols are, more detail. i dont recall you mentioning world war 2 at all before this bottom paragraph.

    2. By examining popular video games that fall in line with Germany’s definition on portrayals of violence, the examined photos show Germany’s sensitive culture takes control over the medium, thus creating a new safety culture for the next generations of young Germans.

      is this your thesis? please bold your thesis

    3. states “Detailed

      states what? what is this quote describing? i understand what you are trying to say, but you need to improve the connection between this quote and what it refers to. for example, "states that it is 'bla bla bla'".

    4. The game-play is evident that according to a game reviewer Erik Wolpaw on GameSpot a reputable game review site

      this is a run-on sentence, break it up with commas or separate it into different sentences.

  2. Feb 2017
    1. By applying ethnography research method, I would like to discuss how otaku fans phenomenon is related to the AKB48 phenomenon and study the actions of otaku fans.

      I did not know what methodology you were using until the very end of the synopsis