6 Matching Annotations
  1. Jan 2021
    1. “Fortnite” may not be the only violent video game that emphasizes individualism and survival. But given its current popularity and appeal on the planet, it pays to examine its effect on the individuals who will make up society as a whole.

      In this part of the text is states that it's not the only video game that is deemed to be violent but because of its growing popularity it does have a major generational pull to it. it teaches one to be focused souly on themselves as well as their survival and not the well being of everybody as a whole. In this text it shows fear that this generation that is addicted to this particular game might cause an exponential impact to the society that they make as a whole not individually which from what i'm constantly reading is what the game focuses on.

    2. An op-ed in Education Week argued that playing “Fortnite” “is very similar to playing army men in the woods and building forts.” This is, in my view, false. Playing with your friends in a forest building real things and using your imagination is one thing. Playing by yourself in front of a screen, building virtual things and manipulating ready-made images is another. You don’t have to care about, cooperate with, or talk with other people to play “Fortnite.

      In this section of the text you can really see the view of the author at this point he made it known that he doesn't agree with the comparison of the video game fortnite to the real life game army man. you're in front of a screen the whole time you don't need to interact or talk with anyone like you would need to in army man. you are building fake structures and interacting under a fake username and character build.

    3. played violent video games showed less activation in the parts of the brain that control emotion and aggressive behavior. According to the lead researcher, Yang Wang, “These findings indicate that violent video game play has a long-term effect on brain functioning.

      This goes back to the title of the article'fortnite' teaches the wrong lessons and it states that the time that was used to play these violent video games affected the brain in a negative way causing depression, anxiety, and dissociation form reality. as fortnite is not an entirely violent game it does have violence in it and if it is as addictive as people make it out to be its only a matter of time before the people that play this game regularly begin to receive the same diagnosis as the ones they tested in the experiment.

    4. The deeper question, however, is what are the long-term consequences of raising a generation of “Fortnite” addicts?

      In this portion of the text you can kind of tell the author thinks that this is a highly addictive game. someone who's usually addicted to something, They let it consume them and eventually it takes over. so back to the point, this part of the text could indicate that a game as highly addictive as fortnite could take away from actual physical human contact because of the fact that they are behind a screen all day.

    5. As one who spent several weeks playing the game, I can attest that the game speeds up your heart rate, makes you laugh, enables you to communicate with other people and teaches you strategy – all within the realm of a fantasy world.

      This would favor in the fact that Fortnite, or video games in general can help you communicate with others as well as help you think more strategically.

    6. I couldn’t help but notice how much the game seems to teach children the wrong lessons about how to function as an adult and interact with others. I came away from my “Fortnite” experience thinking that the game is raising young people to be self-centered, not good citizens.

      I wouldn't go as far as to say that the author went in wanting to see the best for this game but it seemed like they went into this experience with an open mind but ultimately came out with the idea that this game teaches kids how to be horrible citizens.