As in adventure games, players of walking simulators strive to recreate the “ideal walkthrough,” the preexisting story that must be uncovered step by step through the player’s actions. But in these games, the next step is not occluded by puzzles: rather, it’s generally made so obvious it’s impossible to miss.
Outlandish: It's more than easy to lose sight of what you're doing and not realize what the game is going for, I remember when I tried to play video games as a kid I wouldn't realize what I was actually supposed to do and then get mad when nothing was going my way. I felt that way when playing Gone Home at times.