2 Matching Annotations
  1. Sep 2025
    1. Maze-based stories take away the moving platform and turn the passively observant visitor into a protagonist who must find his or her own way through the fun house.

      Also connects to the section further down the page on how puzzles are an effective way of instilling agency

    2. Even those multiform stories that offer multiple retellings of the same event often resolve into a single “true” version—the viewpoint of the uninvolved eyewitness or the actual reality the protagonists wind up in after the alternate realities have collapsed.

      Interesting take, but what about stories/games with multiple endings? Like choose-your-own-adventures. Multiform stories don’t necessarily always have one ending.