15 Matching Annotations
  1. Mar 2020
    1. To reconnect back to a game server, the client must contact the central server and wait for a response. The client is not guaranteed to connect to the same edge server

      I remember the wait times that came with pokemon go

  2. Sep 2019
    1. How-ever, since interactive systems are complex, it maybe difficult or impossible to create prototypes of awhole design in the formative stages of a project.

      lots of trial and error

  3. Apr 2019
    1. "You aren't thinking nearly paranoid enough about this," said another, noting that Google is a data mining and machine learning company. "They can learn things about you that you might not know about yourself by analyzing gameplay data."

      google is doing some spooky things

    2. but not everyone has constant access to high-speed internet (which they won't), then it very much limits the diversity of gamers.

      also mess. We want to be more inclusive instead of less

    3. The gaming community had this same conversation when Microsoft announced that the Xbox required an always-on internet connection—something it later walked back because of the negative reception.

      Yeah this is a hard thing to deal with. Also, like the quality of internet needed is going to be intense.

    1. In Fortnite, Support-A-Creator lets a popular streamer, like Tyler “Ninja” Blevins for instance, earn $5 for every 10,000 units of in-game currency that gets spent by players who decide to pledge their support. In return, Ninja brings publicity to Fortnite by continuing to stream it daily, while the developer earns revenue from the in-game transactions. But that’s for free games like Fortnite. Sweeney says the Epic Store will now let creators get a piece of the full sale price of each paid game, too — though the amount will be up to developers. To keep devs from just setting it to $0, Epic is pledging to cover the first 5 percent of creator-revenue-sharing for the next 24 months — which could be a big incentive for big internet celebrities to plug Epic’s store

      that's so crazy???

    2. Epic says it will only take 12 percent of all game sale revenues within its store, with the remaining 88 percent going directly to developers and publishers.

      !!!!!!

    3. “quality games of all sizes and genres” and is open to expanding the store to Android and even iOS, should Apple allow users to install a competing storefront on its iPads and iPhones. (Slim chance of that.)

      I wonder if the Epic store will accrue the same problem steam has of games just getting lost.

    4. marking yet another substantial threat to Steam’s dominant position as the lead distributor of PC titles.

      actually, no other store was really much of a threat to steam until now. Epic has the money to actually stay afloat.

  4. Mar 2019
    1. “Kim Kardashian: Hollywood” launched in June, and more than 22.8 million players have downloaded the game, with more than 1.2 billion sessions, and more than 5.7 billion minutes played.

      Honestly crazy

    1. It plays off the absurdity of Kim’s entire career (she’s famous for “nothing”!),

      Kim is like the christ figure of the game it's so funny

    1. Part of the problem is accessibility. For many disabled gamers, both hardware and software of game design is inherently inaccessible (something groups like Special Effect and AbleGamers hope to change)—and if console companies, who often double as game publishers, aren’t making their hardware accessible, then developers get let off the hook.

      Quote from Naseem Jamnia's article about disabled gamers. Using this for a class.