123 Matching Annotations
  1. Nov 2019
    1. Not all forms of participatory politics are tiedto a deeply felt interest; signing an online petition or liking a cause of Facebook areexpressions of civic agency and potentially impactful (Earl,2013), though not necessarilytied to a personal interest, social bond, or affinity network

      Something that an individual has liked or is interested in on social media dosent necessarly represents their personal interests and ideas that they have set forth, there are so many other parts about themselves that they perhaps choose not to share on social media.

    2. hrough remix and other forms of media appropriation, popularculture fans and other consumers can exercise citizenship and create frameworks foractivism

      This is great!!! many individuals like myself have a hard time knowing where to start or how to begin. Providing a framework for something that may be of interest to another individual will help him of her start something wonderful and perhaps create something that inspires many others.

    3. deeply felt interests and identities in the service of achieving the kind of civic voice andinfluence that is characteristic of participatory politic

      each voice has an influence. if it dosent influence a large sum, it still have the oportunuty to influence a small group of individuals or one individual. Influenciing one individual may have an impact on other individuals and how they may show concerns about their topic.

    4. way to political engagement (Cohen, Kahne, Bowyer,Middaugh, & Rogowski,2012). Moreover, participatory politics are much more equitablydistributed across racial and ethnic groups than conventional measures of political engage-ment, like voter turnout

      people have a choice in the things that they believe in and the things that they do not. These certain things may have a correlation between alike individuals that are in the same racial and wthnic group.

    5. to express voice and influence on issues of public concern

      this is connected learning. it does influence ones thinking and set of ideas that they can bring to the table to discuss and propose new set of ideas

    6. and they can “geek out” together by swapping ideas, techniques and critiques related toprojects that tap their deepest interests and aspirations

      this is all veru usefull. back in the day these things werent alowed and contradicted to a more immersive set of teqniques and ideas.

    1. Playing video games is a kind of literacy. Not the literacy that helps us read books or write term papers,but the kind of literacy that helps us make or critique the systems we live in. . . . When we learn to playgames with an eye toward uncovering their procedural rhetorics, we learn to ask questions about themodels such games present. (p. 136

      perhaps children will start to rely more on not the real world, and forget how one should live and follow a set of rules in the real world . just saying

    2. continue to fall further and further beyond.

      just because the child is not playing the same games as the rest of the kids... becoming an outcast? the child can find different activities that he or she can do, and find common interests with other individuals. not everyone plays these games.

    3. He argues that making digital games accessible to a wider audiencebenefits everyone by providing opportunities for play across communities.

      sure, but certain individuals have certain ethics that they follow, and believe gaming is a waste of time and makes a child more stupid.

    4. forms of learning within a dynamic media ecology that has the participatory andsocial nature of gaming at its core.

      participation is one of the key elements to gaming. individuals that play the same game have a lot in common , they have a common voice/language. they have something to talk about and relate to.

    1. And, yes, poorchildren and teenagers do play video games, even if they have to find a com-puter or game console at school, in a library, or community center, or at afriend’s house.

      playing games is one of the mostly "fun" things that a child can do. its visual, its involved, its challenging . everything that a child may want is in from of them.

    2. If a game has poorlearning principles built into its design, then it won’t get learned or playedand won’t sell well

      true that! i've experienced plenty of not so good games and they sucked, they simply a bore to play.

    3. The key is finding ways to make hard things life enhanc-ing so that people keep going and don’t fall back on learning and thinkingonly what is simple and easy

      constantly moving forward is the key. because if an individual will constantly stumble and not move forward they will simply not have the motivation to move forward and simply quit. this works with the games as well, perhaps a hint or simply moving forward will do the trick.

    4. “Wouldn’t it be great if kidswere willing to put in this much time on task on such challenging material inschool and enjoy it so much?

      this would change a lot of things. especially how one looks at the school structure.

    5. We are fluid creatures in the making, since we make our-selves socially through participation with others in various groups.

      fluid creatures. what an intricate way of describing humans. but it is true, we are constantly changing and evolving to the individuals that we are hopping to be, or looking to find.

    6. For example, it turns out that botanistsand landscape architects classify and think about trees quite differently. Theirdifferent contexts, social practices, and purposes shape their thinking (andreading) in different ways. Neither way is “right” or “wrong”in general.

      I can relate to this a lot. I am a hoping to be a future architect myself, and this explains many things. each architect will not have a repeating idea because each individuals gathers his or her information from different sources in order to create their own stance.

    7. Cognitive science has taught us a great dealabout thinking as a mental act taking part in an individual’s head

      connecting with yourself first is really important . how can one understand someone else when they don't know much about themselves in the fist place

    8. We humans have goals and purposes, and for some goals and purposessome groups’ ways of reading and thinking work better than do others

      almost, working together but separately to solve the same goals and questions.

    9. Rather, what de-termines this is your own experiences in interacting with other people whoare members of various sorts of social groups, whether these are biblicalscholars, radical lawyers, peace activists, family members, fellow ethnic groupor church members, or whatever.

      this is amazing. each and every experience in our lives determines our future outcome and what we have in mind to do, and how we interact with one another.

    10. Different people can read the world differently just as they can readdifferent types of texts differently

      words have a lot of power, and the weight of them is great.

    11. Different people can interpret each type of text differently.

      that is why each and every individuals is his or her own self . this creates a no right and wrong answer, we all understand different topics differently because we compare it back to ourselves.

    12. also and primarily social achievements.

      what kinds of social achievements are individuals trying to achieve? are they on a small, personal scale, or large in communities?

    1. Mr.Simmsattributedthisextrainterestinrevisingtothefactthatstu-dentsperceiveditasauthentic.“Theyfeltthattheywerevalued;theywereimportant

      this is important . if others will not care about the students education, why should they care. its great to see this take place.

    2. Thestudentssmiledastheyreadthis,showingsignsofpleasureinbeingexpertswithinthisdomain,particularlyusingtechnicalvocabularyfacilely

      smiles are a goof thing. when kids are smiling while they are working that suggest that kids are understanding and that they are enjoying what they are doing . when kids are frustrated they get mad and don't want to do the work.

    3. worksheetheavy

      filling out worksheets is literally a waste of time. you read something and try to find the information the in text to fill out a sheet that will never be looked at again. simply busy work. but truly that is all what high school was about.

    4. directlyintheircommunityandtobeabouttheirownlakes

      each community has its own set of ideas and principles that they rely on and believe that are most important to them. Having these ideas be the center of attention in the games will bring more focus to what matters in the community.

    5. tudentscouldnotaccessthesimulationontheirownPDAsorcellphones,an

      this may perhaps limit a lot of students that dont have the time to stay after school and play or such

    6. drawinferencesfrommultiplemathemat-icalforms,drawconclusionsfrommultiplerepresentationsofmaps,andgeneratescientificargumentsaboutthecase

      this is beautiful. such games are everything that is being thought in schools. if students can experience such learning through gaming they will be much more interested and involved in such learning.

    7. problem-solv-ingorientationtolearning.

      these individuals ,ay perhaps be seeing outside the box rather than finding the things inside the box . really important things here .

    8. isinformationbyclarifyingambiguoustextorupdatingout-of-dateormisleadinginforma

      perhaps interpreting what is being said in ones own words and ideas . getting rid of the access, and understanding the focus.

    9. strategicreadingthatstudentstypicallydoinvolvesreadingformainpointsthatwillbecoveredonatest.

      much of what is being written is mostly words that fill up space . reading the information through to find the main points and ideas gives us the purpose for why we are reading the article in the first place.

    10. spartofthisspirit,one’scredentials,personalbackground,race,orethnicitymattersfarlessthanone’sabilitytoperform

      this is great . I belive that race or gender does not have any impact on how one preforms. this creates a level of achievement that can be studied between what things work and things that dont.

    11. Thesedepictionsoverlooktheprofoundlysocialnatureofgameexperiences.

      we should look deeper into the realm of the positive aspects that games can have on society. but too much gamong is not good for anyone.

    12. Theyofferustheexperienceofleadingacivilization,beingaguitaristintheRamones,orbeingtheleaderofaguildconsist-ingofhundredsofplayersfromallovertheworld.

      this is great . gives a sense of what is it really like to interact with such situations.

    13. centeredoncompelling,contem-porary,andcomplexreal-worldproblems;assuch,theyinvitestudentstobringinwhattheyknow(andcanfind)abouttheirworldsaroundthem.

      That is very interesting. moving in the realm of real world scenarios allows for a much more complex type of thinking . because the individual is constantly relating what he pr she know about the world to these games.

  2. Oct 2019
    1. Students need to know what is

      its important for students to know what is expected of them. That is, students will have a certain goal that they are trying to reach, and give their best effort in order to reach that goal. perhaps, even gaining understanding of the significance that goal endures.

    2. What does a particular performance reveal about how students know and about how they reason with and use their knowledge

      when students reason about the things that they have leaned, they reflect on the important aspects of their thoughts and how they will use/use that knowledge in the present day. How students preform shows their level of understanding the specific subject and or learning. it's important that students engage in the activities assigned to them, because the goals that have been set for them were researched and prepared.

    3. Success is mediated by continual reflection and evaluation of the school’s goals and mission.

      reflecting upon the things that have been good and or the ones that are working will be defined and sued again. but the things that are not working, or the goals that have been set but are not met, should be changed.

    4. Students are accountable to themselves, to their peer commu-nity, and to the school.

      Students must support and respect others around them and support the community that they are learning in. This is very important because these students are not the only ones going to this school and having this special learning experience and they should respect it. But what this really means is every student is responsible for their own goals and achievement. that each student should and is responsible for their participation and commitment to their personal understanding of the learning.

    5. Assessments should measure the extent to which students can innovate within a domain

      innovation is the key to this whole thing. students thinking outside the box and providing a different spectrum of innovation and learning (in a different way) or creating somethings that others may have not seen yet - through this, other students can learn as well.

    6. assess themselves eventually

      This is important, students should have the ability to go back and learn form their pervious activities and their personal learning curve (what, how and when) they have learned. Perhaps using the same techniques to study and or learn.

    7. Teacher’s reflection on Mission–Quest results.

      This is very important because the teachers (at the end of the quest) through observations and combining information will determine if the students have learned and what they have learned. Certain quests will not provide the outcome for the students that the teachers thought it would, this means that they have to change certain things around in order to provide the best outcome for the students.

    8. Q2L’s Integrated Domains are uniquely designed, life-situated, cross-disciplinary, standards-based resources for its Mission–Quest curriculum.

      Relating the domains to the student's personal life principles and or their life goals will open up their thinking about the specific topic, and relate it back to their personal aspects.

    9. assessment is situated in learning—located in the discourse, actions, and transactions of individuals, peers, and groups

      each individual involved in the framework provides a unique involvement for the final outcome or broad idea to the main purpose of the project. Each individual participates with each other in order for the project to work.

    10. Dan Schwartz of Stanford

      I loved how they specifically say "Stanford" in order to build credibility and show that these individuals that have some sort of "authority" are all involved in the framework that they are focusing so much on.

    11. an eventual detailed assessment plan integrated within the sample curriculum.

      This means that the individuals that are involved in the assessment are still working on the subject in order to make the plan that is best it could be.

    1. hones aren’t necessarily disruptive to learning, simply disruptive to the order of the typical School classroom

      wow!!!!! I wish my teacher have heard this statement when I was in high school. but then again, students choose to be on their phone most of the time for not so productive reasons, just being on social media and moving their focus on not so "important" matters.

    2. “without questioning the structure or the educational goals of traditional School

      no limits whatsoever . free to do what ever one would like to do, without any hesitations and conflicts.

    3. oncrete to the abstract.

      that is what students are struggling with . it the fact that schools are not letting them leave the comfort of the box, and they get stuck doing "useless" work for them . While they can be experimenting with something much more great that hasn't been thought of yet.

    4. Providing access to the power of the computer means making software that enables regular people to use the machine in creative ways

      There are so many things that can be done or accompli\shed if one has a computer. either playing around with different softwares or experimenting with things that might interest ones personal attributions. I believe this statement is very true

    5. computer is the first tool

      if everyone gets access to the first tool (computer) instant change will start to occur. Students will become interested in diverse their studies and explore the topics outside of school ones.

    6. Early designers of experiments in progressive education lacked the tools that would allow them to create new methods in a reliable and systematic fashion

      these tools associate with support from the board or help from other teacher. multiple voices has a lot more power over one.

    7. arge numbers of teachers manage to create within the walls of their own classrooms oases of learning profoundly at odds with the education philosophy publicly espoused by their administrators” (p. 3).3 He believes that together these individual subversive efforts can one day be successful, growing and multiplying from lone voices in the darkness into true grassroots action

      putting one's principles in order to create a more table and helpful environment for the students is the effort I love to see. when teachers take their time out of their day or give more time to the students that need more help, is the teachers that we should have.

    8. ack the tools and conviction to initiate real change.

      teachers have little to no say in their education system and how they will influence students, they already have minimum paying jobs. why would they try to loose all that they have in order to fight for what is right - this is a hard question to answer. Huge dilemma.

    9. it sees them as technicians doing a technical j

      I see teachers just as that too. they follow a set of rules that was placed by the school board, and those rules are then transfered and must be followed by the students. if the teachers do not complete these set of rules, or not teach the students the required material, then the teachers are "not" doing there job.

    10. way for students and teachers together to begin to explore a new kind of mathematical thinking that went far beyond math class and made explicit connections to non-mathematical parts of life.

      this is important. being able to tie back the knowledge that was learned in class to real world problems will increase and tighten the understanding of those students that have a hard time grasping the principles that are thought in a regular math class.

    11. system of education created for good but often doing evil,

      doing evil to those that aren't able to follow the curriculum that was asked of them. then many will drop out or will not be able to finish what they have started because they don't have the ability or the resources to go to school.

    1. These stories should be accessible to those without significant technological expertise or degrees in Education

      to regular individuals. find connections to their own lives, and how they perhaps want to expand on this subject.

    2. Mobile media learning includes the instant and ongoing connection of handheld devices to online information and communication for personal growth and increased agency within professions and communities of practice.”

      expanding on self learning and being interested in self research is what they are getting at. many students even myself, hard to convince myself to go research something that I’m interested in or want to know more about.

    3. but they all see something on the horizon and are unafraid to follow that vision.

      Beautiful! giving a little piece of ones understanding for the public will create more chance for other's ideas to come through . some people are afraid to state something first, but commenting and thinking about what others have said, give the opportunity for others to express themselves as well.

    4. he swift embedding of mobile technologies into all aspects of life.

      thats a bit excessive! into all aspects of life. I believe that mobile technologies should be used in a good sum of interests and research, but involving it into all aspects of life, will distort the beauty that regular and physical interacts that life has provided us of.

    5. It has inspired new projects, and helped to connect others who were already involved with similar work.

      involving students with other creative individuals that are looking into the same subject can provide a whole different understanding about the matter they are studying or researching . Perhaps they can even ask questions and gain specific answers; such answers that a regular individual who dosent have much knowledge about the subject will not give the detail in the way that the students need.

    6. The previous volume also implicitly made the claim that there is something special about the uses of mobile for learning that come from the ground up, through small experiments and communities of practice.

      There are definitely positive outcomes from media and the use of social media. Students can gain understanding and find research through properties that regular schools are not giving students today.

    7. MML was do-able by normal educators, without exceptional technological skills or investment.

      practicing on normal individuals will show how the MML process really works, and seeing if it to the benefit of regular students.

    8. Their work takes place in classrooms, parks, museums, summer programs, an international program for girls and a creepy asylum

      changing the place of study and learning will involve students to propose their ideas and to see a certain subject in a different matter that perhaps wouldnt be able to be experienced is a simple and a boring place such as a classroom.

    9. These are all Augmented Reality games designed for public audiences

      that is what our future looks lie, and expanding more on this will involve certain creative individuals whom augmented reality is of interests to them.

    10. summer program.

      almost as hands on. take students out of their comfort zone, and see the sites and platforms as they are in the real world. rather than just talking about them verbally without any physical examples.

    11. ormal educational setting such as a classroom.

      expanding on the educational standpoint is very needed. students will want to learn more and find themselves through a creative standpoint.

    12. rojects showcasing software that enables regular people to act creatively in the name of MML.

      Many "regular" people dont understand what they are capable of doing and the attributes they can give to others. expanding on a software that enables regular people to act creativity will enhance the creativity of their own properties as well as encourage others to do the same.

    1. interact with virtual characters who share their perspectives on the development plans. These char-acters, all of whom are based on real people the students interviewed, also share their knowledge about the conservancy’s history, ecology, and use

      This is great. getting real comments from people that are well involved in the topic

    2. Students presented and tested design prototypes, then discussed ideas for refinement.

      having multiple set of prototypes will create the final product on a much better scale and will show that thought and effort was put in greatly into this project.

    3. tudents discussed and voted on core design decisions, reported on their progress, and made plans for next steps.

      providing and giving their ideas out into their group and bounced off ideas off other people to make their idea stronger or to make a better idea .

    4. : Students researched relevant web– based and print resources; communicated with community members via email; created and organized media; built prototypes; and engaged in informal critique and feedback sessions.

      Talking with other individuals via email or other sort of media, they are able to knowledge a different type of communication that is based on a professional level .

    5. Fieldwork: Students conducted interviews and user surveys;

      getting students to extend their knowledge through social interactions and talking to other individuals about specific matters opens up a level of interactions that wouldn't be possible if it was just strictly personal.

    6. Students decided that their final design should present multiple perspectives surrounding the proposed plan and encourage users to reflect on their own perspective about whether the path should be developed

      Including others in their own work shows a sense of adult like perspectives. that they are willing to take criticism from others and perhaps let others expand on their subject in order to learn more from it . a great way fo learning .

    7. Because it runs adjacent to their school, many students felt a sense of ownership over the path.

      giving some guiding points to students they felt that they have the ability to see through their own lense and create their own goals and provide their own ideas . I like this

    8. mobile media to identify and investigate contested places and issues in their city. As part of these investigations students engaged in basic fieldwork activities (e.g., mapping, interviewing, photography)

      photography is one of the most used aspects of the youth today. they use photography through social aspects as well as statement in their lives or simply galleries and or memories of their lives . Its very popular and has a large potential in how we will soon see the worlds through a visual lense

    9. PCPEZFWFSSFBMMZQBZTBUUFOUJPOUPXIBUHPFTPOJOUIFJSDPNNVOJUZ KVTUUIFN-TFMWFT<UIJTDMBTTJT>LJOEPGUFBDIJOHZPVUPBDUVBMMZQBZBUUFOUJPO

      This is very true . This also relates to the attention to others, such as friendships or family relations. most of the time individuals focus on themselves rather than on other individuals because they have a lot going on themselves, and don't really have time for others' issues.

    10. . One of the key goals of PPS is to engage students in identifying and researching cultural and ecological themes and issues in their local community, then designing media and events (e.g., documentaries, photo exhibits, games, community events, and digital stories) to share their findings and personal perspectives on these issues

      The author immediately states what the article will be able as well as what the important issues that will be discussed .

    1. explicit violent, sexual, prejudiced, or harmful content than parents and teachers are equipped to deal with.

      I believe that children that are not in the teens or that are just starting to develop in their own self are way too prone to bad things that is on the web. all the information that they receive will be new and interesting to them . this is only while they are still trying to understand what is good and what is bad.

    2. Other researchers have looked to home environments to understand differences in educational attainment. Recent studies have indicated the high and growing levels of investment that upper income households make in out-of-school enrichment activi-ties.

      Home environment plays a huge role in the way that students behave themselves in school and the amount of effort they invest into school activities and academics. I can definitely compare this to myself and how I was raised and such .

    3. In recent years, scholars have criticized approaches that focus too much on the social and cultural deficiencies of non-dominant students as a way of explaining the achievement gap.

      Cultural differences are not the only factor that is involved in the learning gap between students. those individuals who may be "white" but are financilly struggling can perhaps not fall into the groups of cultural differences but are still falling into the group of a learning gap . so strictly focusing on just the cultural differences will create a misconception of who falls into the learning gap and who will not .

    4. A college degree has become a requirement for most good jobs, but is no longer a guarantee of acquiring one.

      Like ive said previously, experience for a lot of jobs is required over those who have a degree, but that is just concerning those jobs that dont need lots of knowledge . those jobs seek for a degree.

    5. Based on this history, the message to young people has been that they should seek college educations and professional certifications as a reliable eco-nomic investment.

      This is extremely true. The large sum for why i went to college because I knew it will pay off in the long run, and because I love to learn new and exciting things that I can then invest into this community and or country.

    6. He describes how he feels his teachers “set you up for failure” and he has watched the majority of his friends drop out from high school

      Teachers are a main factor for why students are unable to finish high school. Teachers put their students down through harsh grading and unclear explanations of what is being asked of them.

    7. tegrated into the real world of work, civic engagement, and social participation

      even jobs at the moment, look more for experience than knowledge, because that individual who has had the experience will understand what is asked of them rather the individuals who has never been involved in whatever the job is requiring them-of.

    8. oday’s educational institutions are struggling to fulfill their mission of provid-ing pathways to opportunity for all youth. In the past two decades, earnings have dropped for those without high school degrees, while dropout rates have continued to remain high among vulnerable populations. At the same time, privileged families are turning to costly private schools and enrichment activities for an educa-tional edge, preparing their children for a competitive and volatile market for profes-sional and fulfilling jobs.

      This has always been the case . Those who have the money and power can reach greater limits because the starting plank was much higher than for those that started with nothing, with nothing at all. Rising through those that started at a higher plank will always be at an advantage, because they have more to start with. Those kids that are lower, will be thinking they are incompatible for the rest of the world.

    9. our educational system may be doing more to perpetuate and even to increase inequality than to expand economic opportunity

      This is a large saying. that our economy itself is destructing itself slowly without even realizing it. Constant change is good, and the educational system should really start to look into that and create solutions that are needed not what was done before.

    10. Emerging economies and countries that have not fully embraced digital and networked media confront different challenges in addressing questions of social equity and educational reform

      The fact that we have a chance for free education means a lot to how fortunate we are. many countries don't have the opportunity for even a free education. many children have to gain knowledge from their parents and or grandparents because they simply cannot afford education. Be thankful!!!!

    11. Certain countries don't even have the opportunity for free education, they have to be self thought, or have the knowledge be passed through generations of their families knowledge. we are fortunate enough to have the opportunity to go to school and thrive!!!

    12. the online world opened up a new site for learning and specialization.

      But as they said, she was interest driven young person, such individuals are hard to find and even if those individuals are out there, they personally don't know what interests them (at least in the fact that is educational, and something they can expand on).

  3. Sep 2019
    1. more motivat-ing than her writing classes at school

      the schools system dosent adapt to the interests of all the students, they simply follow a set of rules that all students have to accommodate for. Clarissa was way more interested in writing because she had a chance to explore her interests in the topics that were close to her.

    2. hance to connect with others who shared her interest.

      The connecting with others. M<any students find a hard time finding alike individuals that share their passion and activities. perhaps such alike students are hard (if impossible) to find at her school, but an online (where a large sum of students come together to share their ideas) will be just the place for her. Students just need a connection between individuals.

    3. building envi-ronments that connect learning across the spheres of interests, peer culture, and academic life

      The environment is a big thing. creating an environment that is safe for students and that gives them the opportunity to expand on their thoughts and ideas, proposes the intense care that they so may need. Creating such an environment, students will perhaps find themselves interested in the activities that the teachers have planned for them.

    4. connected learning taps the opportunities provided by digital media to more easily link home, school, community and peer contexts of learning; sup-port peer and intergenerational connections based on shared interests; and create more connections with non-dominant youth, drawing from capacities of diverse communities

      connecting alike students together can formalize and create more prominent and diversive group of individuals that can expand on alike ideas and or thoughts; while filling out the learning gap between students .

    5. understanding of child development and learning, to promote and test connected learning theories.

      Understanding how a child develops can help largely with how teachers teach to students and the way that students will develop.

  4. www.macfound.org www.macfound.org
    1. active engagement

      There are different forms of active engagement rather than just games. Yes games can bring significant focus of the students, but perhaps art work or working with different materials can propose engagement for the students.

    2. For the current generation, games may represent the bestway of tapping that sense of engagement with learning.

      But hopefully, games are not the only activity these kids find themselves to be interested in. Giving students new ways to learn can benefit them greatly in the future, rather than focusing just on one aspect of what interests them.

    3. “He learned the meaning of expertise, of knowing aboutsomething well enough that you can start a conversation with a stranger and feel sure of hold-ing your own”

      This is important. having communication is a very important skill to cary, especially if the profession one is taking on requires one to fully be submerged in the dialect of conversations.

    4. stematically and creatively about the many different waysthey might build these skills into their day-to-day activities in ways that are appropriate to thecontent they are teaching.

      relating the information back to the what they have learned and or will learn.

    5. interacting within a larger community, and not simply anindividualized skill to be used for personal expression

      Being aware of the others around you, proposes a greater understanding of the world and the people living in it. Composing ideas might interest individuals that have the same interests are one may have, and through virtual technology brings them that much closer to each other (even though it may be an understanding of the same idea and or argument).

    6. Students also need to develop technical skills.They need to know how to log on, to search, touse various programs, to focus a camera, to edit footage, to do some basic programming and soforth

      These are becoming the fundamental skills in this generation. Knowing the basics of computer function will already bring the student closer to figuring out the next steps (whatever they may be).

    7. Youth must expand their required competencies, not push aside old skills to makeroom for the new.

      Expanding is a great word for this sentence. Making space for both the fundamental principles that the education system requires us so, and also expanding of new subjects and and or activities. because this will bring much more success to the students.

    8. Much writing about twenty-firstcentury literacies seems to assume that communicating through visual, digital, or audiovisualmedia will displace reading and writing.We fundamentally dis-agree

      No digital or virtual communication can replace reading and writing. Both these facts are the fundamental principles of education and what it is to be literate. Not being able to read and write will decrease the chances or your being successful. each individual must know how to do both.

    9. The new participatory culture places newemphasis on familiar skills that have long been central to American education; it also requiresteachers to pay greater attention to the social skills and cultural competencies that are emergingin the new media landscape.

      change is constantly happening especially in the world of education. Being able to deal with change and offer one's support is crucially important.

    10. participants in theseworlds understand the same experiences in very different terms and follow different ethicalnorms as they face off against each other.

      an individual giving some sort of comment or information to the public should have everyone is mind when writing. Everyone has their own opinions and beliefs, and words have a lot of power to them, especially when talking about certain topics (politics).

    11. How should teens decide what they shouldor should not post about themselves or their friends

      perhaps talk to their parents about what should be opened publicly and what shouldn't. PARENTS HAVE TO TAKE CONTROL OF THEIR KIDS.

    12. The World Wide Web is a more aggressive and stealthy marketeer tochildren than television ever was, and children need as much information about its businesspractices as teachers and parents can give them”

      Internet can be both good and bad. But children not completely knowing the different between the two, perhaps may get themselves into some trouble or do something they should’ve. It's important for parents to be involved in the internet access of students and being concerned with what their children see on the internet.

    13. ncreasingly,opportunities to participate online are branded such that even when young people produceand share their own media, they do so under terms set by commercial interests.

      Even so, these students have the ability to propose their own ideas and create a meaningful argument out of something. This is where more ideas start to gather/be proposed by others in the internet world.

    14. “what if ”

      This is a great question for a child/student to ask. This explains that these students are thinking of new ways of perhaps making the game better, or looking for new ways to interpret something. This is creative thinking.

    15. “Increasingly, as computer use is ever less a lifestyle option, ever more an everydaynecessity, inability to use computers or find information on the web is a matter of stigma, ofsocial exclusion; revealing not only changing social norms but also the growing centrality ofcomputers to work, education and politics” (

      Computers now are a great source to create, innovate, propose or study. At this moment, computers are everywhere and many if not all individuals need to know how to use a computer for a job or such matter as so.

    16. he middle-class children thusseem “naturally” superior in their use of technology, further amplifying their own self-confi-dence in their knowledge.

      But its not really because these students are better, its because they have the resources to exceed in the aspects that are important to them as well as not having to worry about adult problems such as paying for bills or not knowing what is going to be for dinner (if anything at all). students across the country face these difficulties, and lack the timer to focus on themselves. Rather to survive.

    17. .We would be wrong, however, to see this as a simple binary: youth whohave technological access and those who do not.

      This is not just about technology, and resources. Students ned to feel the support from their surrounding resources in order to seek help or ask questions; Perhaps even expand on an idea.

    18. their families have to be connected or else they will fall behind, and,in many cases, never catch up (

      If students have fallen behind academics, it is very difficult to bring those students back on track so they can be or almost be on the same level as the rest of the students. That is where the teacher's role plays an important part in this matter. Teachers can stay after school or find other time in the day to work with the student(s) personally in order for that students to not fall even more behind in academics. When students are struggling the thing they want to do most is give up, that is why parents and teachers need to put in significant effort in order to help these students succeed.

    19. Children and youth doknow more about these new media environments than most parents and teachers. In fact, wedo not need to protect them so much as engage them in critical dialogues that help them toarticulate more fully their intuitive understandings of these experiences

      If children know so much more than parents or teachers do, then we should rethink what kind of teachers are teaching the students. From personal experience, teachers have a huge role in the success of the students. If teachers do not care so much about the success of the students then the students will not care as much about their education/success . Perhaps younger teachers with knowledge about different technological programs can really benefit the students .

    20. One-third of teens share what they create onlinewith others, 22 percent have their own websites, 19 percent blog, and 19 percent remix onlinecontent.

      THIS IS INCREDIBLE. Many students should expand on this. Showing their ideas and or creations to the public might bring out different opportunities in the future and create an almost portfolio type to those students with creative work.

    21. Schools as institutionshave been slow to react to the emergence of this new participatory culture; the greatest oppor-tunity for change is currently found in afterschool programs and informal learning communi-ties.

      Perhaps that is where students have the opportunity to ask personal questions or i the areas where they don't feel comfortable or something they don't understand. Making classes smaller or focusing more on one-to-one learning may be the key.

    22. the unequal access to the opportunities, experiences, skills, andknowledge that will prepare youth for full participation in the world of tomorrow.

      Perhaps how this can be fixed is gathering the same groups of individuals together in order to have the same strengths and weaknesses in the same group. But the complications that will arise in the matter of students not progressing in the areas where they don't understand or where they need more help.

    23. adden, 2005), more than one-half of all teens have created media content, and roughly one-third of teens who use the Internet have shared content they produced.

      I believe that that number has dramatically increased, due to social media and other forms of social networking. Most of teenagers today have created some sort of account on social media platforms as well as putting their own ideas out into the world.

    1. H e h a d p l a n s f o r t h e f u t u r e , including learning more about “stunt choreographing, also fi ghting, more about making movies and stop-motion” and “making longer movies.”

      I love how he says that "we had plans for the future". Thinking about the future and what he enjoys at such a small age is a huge step to his success in what he will later on and in a large spectrum of the future.

    2. When Luis was 10 years old, his brother showed him how to shoot video and use the animation special effects avail-able within the tool.

      Even with such little, Luis was able to use the resources that were available to him to create. It does not even matter the level of professionalism that his creating applied to, but the fact that he was willing to put in the work to create something original.

    3. we create visualizations that map key learning activities, relationships between activities, where they take place, and the people and resources involved in each activity.

      having a visual representation of the driving factors that provide success for students - they can pull information and use the factors that are mostly used by students and having a great representation of what students need to be successful.

    4. . I n o u r s n a p s h o t of Simmons, youth are diligently working on their stop-motion animation skills, tinkering with the timing of their movie soundtracks, and laying down complex beats in the recording studio.

      Students are using the resources that they are most familiar with, and with these resources students are finding new ways to be creative and express themselves .