The ideas in this essay are not just my own, but are part of a growingconversation that can be heard across universities, commercial game com-panies, grade-school classrooms, non-profit foundations, and in otherplaces where game players, game makers, scholars, and educators intersect
It strikes me that digit games have become the "ball-park" and "street-games" of yesteryear. I am wondering if there are studies on changes in social skill levels and interactions of these changes. Are they just different venues? Or, are there social skill ramifications that game designers need to take into consideration as they design games. There definitely is a commercial aspect to game designs, is there also a social responsibility that game designers should be held to in design. I'd like to read more conversations about that.