Gone Home keeps the player at a distance. But the slow pace and fragmented narrative invites a level of self-reflection distinctive to the walking simulator’s approach to character and story.
I think the fact that Katie (who the user also plays) is such an observer in this game which is extremely interesting considering the fact that she is also Sam's older sister and they seem to have a close relationship. It seems obvious that the family dynamic isn't perfect and they aren't as close to each other as one would expect, the slow pace and finding out these bits of her family's lives is so interesting, especially since this is her own family and she is also finding out all this new information while not knowing where any of her family is. I think this should be a larger component spoken about as Katie seems like such an outside character.