33 Matching Annotations
  1. Dec 2019
  2. inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
    1. like otherdigital businesses, is dependent on a manufacturing work force located in maqui-ladoras and free-enterprise zones in Central and South America, Eastern Europe,Southeast Asia, and China

      This isn't just game industry; it's almost all industries.

    2. must not be forgotten that these immaterial labourers remain extraordinarily priv-ileged in terms of the planetary hierarchy of labour

      Is this saying that as far as places to work go, the game industry is actually very well off? Because it is, that industry is considered a "dream job" of many for a reason.

    3. For the game industry is historically steeped in the ludic entrepreneur-ialism of the “Californian ideology”

      I'm not familiary with this term. I'm going to guess it has to do with a "pull self by bootstraps" way of thinking.

    4. we note that game development studios are deeply gendered, a struc-ture of inequality in which, we suggest, the (excessive) work routines to which alargely male-dominated work force are subjected are sustained by a largelyfemale-conducted sphere of invisible, unpaid caring labour

      The game insudtry is a male-dominated one. Why?

    5. a concept that has received consider-able attention (e.g., Terranova, 2004; Wright, 2006) in the wake of the widelycirculated writings on the topic by Michael Hardt & Antonio Negri in Empire andMultitude

      Even more so to today.

    6. an open letter posted to a blog titled “EA: The HumanStory”

      I'm using this source later. Is a primary source still considered reliable when it's coming from a single person purposely trying to get people to think a certain way?

    7. “Exodus” looks at current attempts by workers to escape this predicament —attempts including legal action, educational efforts, entrepreneurial flight, andunion organizing.

      How are people trying to solve the problems? Why are they suing, teaching, fighting back in business, thinking of making a union?

    8. cre-ativity decomposing in a “money farm” churning out commercially safe gamedesigns.

      I believe this is a comment on repetitiveness in the industry. Basically, does this work? If so, milk it until dry. No room for creativity.

    9. the love of my life is coming home late at nightcomplaining of a headache that will not go away and a chronically upset stomach,and my happy supportive smile is running out.

      This is stress. I've had this before. It's a horrible feeling.r

    10. “Exploitation” investigates the corporate processes that drive toward awork culture of extreme hours and the consequences game workers suffer.

      What exactly is causing the issues everyone is crying out about? Is it from higher up?

    11. When you make your profit calculations and your cost analysis,you know that a great measure of that cost is being paid in raw human dignity,right

      Numbers versus feeling. Numbers in exchange for feeling?