9 Matching Annotations
  1. May 2022
    1. Informally,especially in disabled and femme communities I was part of, there wascertainly often an unwritten rule that if you gave care, you got some back—it

      also feels like ways to formalize sharing this sort of work is important, so that caregivers don't have to even think about asking for anything in return, wonder about reciprocity, &c. where u know that is the culture and structure.

  2. Feb 2022
    1. Gage [40] describes the upsides ofhaving a game that is readable on different levels inhis talk on ‘subway legibility’.

      should consume this, feels like a desirable (maybe synonymous) version of "giffable"

    2. While games are multi-sensory experiences, we arefocusing on the haptic and visual aspects of game feel inthis article, aware that narrative content, sound, music,art, and many other aspects of a game influence howit feels.

      i wonder why the line is drawn at visual

    3. thesecond being any feeling a game communicates.

      i think we need another formulation that distinguishes feel from feeling, something between "Game Feel" and "game feel". and that something between should be called "game feel", with the former and latter finding more specific and more general terms, respectively.