2 Matching Annotations
  1. Oct 2024
    1. The player’s initial fear that they might need to act quickly to defend themselves from some lurking supernatural horror becomes transmuted, by the end of the story, into the inevitable realization that their character has already lost her chance to act,(p.131)has arrived too late to intervene in her sister’s story. All she can do now is understand it.

      Very symbolic of life. There is a famous quote "life is ten percent of what happens to you and ninety percent of how you react to it." We may think in Gone Home that the ten percent is happening. That something is happening to us. But, in reality we as the character are only reacting to what is already happening.

    2. most importantly for the way it foregrounds what these games make visible: a certain pace of storytelling, driven by navigation through an environment and without the frustrating challenges of other styles of gaming (including their ancestor, the adventure game)

      A lot of people forget that the point of these games are not extreme anything. It is a closed-minded and stubborn issue. People caring about to much about stuff that doesn’t affect them. In the closed-minded aspect, people can not wrap their head around a different stylistic choice. Not everything needs to be black and white, wet and dry. If you do not allow ambiguity, you can cause hateful environments with that separation. The separation can then come on though during difficulty of the game and how people wish to play. But perhaps there are others who don’t enjoy the fast play and wish to play for a calming enjoyment. The hateful community can move in again with diction like, “wuss mode;” This creates a harmful, unhappy and toxic environment. The author should go into the toxicity this environment creates in the gaming community because it would help explain why Gone Home was hated on so much. Also some opposing perspectives created by the author would be nice describing or putting a perspective in of someone who doesn't like the slow pace game.